hyosheee666

United Kingdom
On FACEIT since 2023 130 matches tracked 125 matches in 30 days
ELO ▼ 226
3,024
30-day peak: 3,291
Rank EU ▲ 2,260 places
#7,481
United Kingdom #114 in United Kingdom
30 days · prev. #9,741 · best #7,259
Last updated:

How does hyosheee666 play?

Rating 0.95 K/R 0.69 ADR 77.8 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 130 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 0.94−0.11 · Ø 1.05 better than 8%
Pistol kills per match 2.8
Knife kills 2 in 130 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 24%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 20x 4K, 0 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 79%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 31%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether hyosheee666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 130 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −150 ELO
47 matches · 36% win rate
On Ancient −119 ELO
31 matches · 48% win rate
Between 12:00 and 18:00 −259 ELO, win rate 41%
On Fridays −37 ELO, win rate 41%

hyosheee666 loses the most ELO from match 5 of the day: −150 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Highest rating in a match: 2.55 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
45% better than 14%
0.71 better than 26%
78.7 better than 32%
0.98 better than 21%
48% of 215 duels better than 23%
31% of 26 situations better than 25%
Ancient31
48% better than 26%
0.68 better than 14%
78.2 better than 28%
0.94 better than 12%
46% of 166 duels better than 15%
44% of 18 situations better than 66%
Anubis29
55% better than 49%
0.70 better than 24%
78.4 better than 32%
0.94 better than 14%
48% of 131 duels better than 25%
21% of 14 situations better than 13%
Nuke12
50% -
0.66 -
72.6 -
0.94-
40% of 52 duels -
33% of 6 situations -
Inferno5
40% -
0.79 -
84.3 -
1.11-
57% of 14 duels -
50% of 6 situations -
Dust 24
25% -
0.51 -
59.9 -
0.61-
37% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hyosheee666 plays

Across 130 matches hyosheee666 averages K/R 0.69, ADR 77.8 and a rating of 0.95. Biggest strength: Utility hit rate at 41%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: K/D at 0.94, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 56% headshots. The strongest map is Anubis with a 55% win rate in 29 matches. In 39 of 130 matches the rating was 1.10 or higher (30%), in 60 it was below 0.90. In 130 matches with detailed stats: 20 4Ks and 0 aces. hyosheee666 loses the most ELO from match 5 of the day (−150 ELO, win rate 36%). Things go best in match 3 of the day (+90 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +90 ELO. Last 30 days: 125 matches, win rate 46%, net ELO −431.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.