hyorinmar9

Japan
On FACEIT since 2020 85 matches tracked 35 matches in 30 days
ELO
2,215
Rank EU
#129,482
Japan #3,600 in Japan
Last updated:

How does hyorinmar9 play?

Rating 0.88 (from 43 matches) K/R 0.61 ADR 66.7 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 37%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 97%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 0.84−0.18 · Ø 1.02 better than 2%
Pistol kills per match 2.9
Knife kills 1 in 85 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 10.6%−2.7 pp · Ø 13.3% better than 3%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 5x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.62, Rating at 0.88, ADR at 68.7
▼ Got worse
Headshots −5 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Last 3 months: 0.62 (at the start 0.60). Well below the average (0.74).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Cache
  2. Longest win streak: 3 wins in a row · Ancient
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
41% better than 15%
0.63 better than 9%
67.2 better than 3%
0.98-
47% of 58 duels better than 28%
38% of 8 situations right on the average
Dust 220
25% better than 1%
0.57 better than 1%
63.1 better than 1%
0.84-
43% of 37 duels better than 12%
50% of 4 situations better than 81%
Anubis15
33% better than 7%
0.62 better than 5%
69.1 better than 4%
0.83-
43% of 28 duels better than 10%
33% of 3 situations better than 39%
Ancient14
43% -
0.63 -
67.5 -
0.86-
44% of 34 duels -
71% of 7 situations -
Nuke4
0% -
0.56 -
68.9 -
0.61-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How hyorinmar9 plays

Across 85 matches hyorinmar9 averages K/R 0.61 and ADR 66.7; the rating across the 43 rated matches is 0.88. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 66.7, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.4 kills per match with 49% headshots. The strongest map is Ancient with a 43% win rate in 14 matches. In 8 of 43 matches the rating was 1.10 or higher (19%), in 24 it was below 0.90. In 35 matches with detailed stats: 5 4Ks and 0 aces. Things go best in match 1 of the day (±0 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate. Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.62, Rating at 0.88, ADR at 68.7. Last 30 days: 35 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.