hymuura

AR
139 matches tracked 23 matches in 30 days
Last updated:

How does hymuura play?

Rating 0.79 (from 118 matches) K/R 0.53 ADR 55.6 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 30%
Rating distribution from 118 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 1% good 1.10 to 1.29 12% normal 0.90 to 1.09 17% weak 0.75 to 0.89 28% very weak below 0.75 42%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average.
Clutcher
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 4

Compared with 701 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (9%).

Rounds with first kill 4%−5 pp · Ø 9% better than 1%
Opening duels won 43%−6 pp · Ø 49% better than 11%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−1 pp · Ø 37% better than 46%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 10%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Weakness
Where do the kills come from?

0.82 K/D and so clearly below the average (0.95).

Headshot rate 35%−8 pp · Ø 43% better than 12%
AWP share of kills 20%+9 pp · Ø 11% better than 83%
K/D 0.82−0.13 · Ø 0.95 better than 9%
Pistol kills per match 1.7
Knife kills 10 in 139 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 0.9% of rounds and so well below the average (3.5%).

2K rounds 8.5%−4.2 pp · Ø 12.7% better than 1%
3K rounds 0.9%−2.6 pp · Ø 3.5% better than 1%
MVPs per match 1.4−0.7 · Ø 2.1 better than 2%
4Ks and aces 3x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.9 utility damage per round and so well below the average (3.9).

Utility hit rate 20%−15 pp · Ø 35% better than 1%
Utility damage per round 0.9−3.0 · Ø 3.9 better than 1%
Enemies flashed per round 0.04−0.19 · Ø 0.23 better than 3%
Deaths per round 65%−8 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 35%, ELO at 1,004
▼ Got worse
K/R −0.12, Rating −0.06, ADR −9.4, Win rate −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: May 2026 with 0.68. Last 3 months: 0.48 (at the start 0.60). Well below the average (0.70).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −79 ELO
28 matches · 36% win rate
On Nuke −52 ELO
20 matches · 35% win rate
On Dust 2 −25 ELO
31 matches · 45% win rate

hymuura loses the most ELO in match 3 of the day: −79 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.52 · Mirage
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
54% better than 69%
0.54 better than 2%
55.1 better than 1%
0.84 better than 13%
46% of 69 duels better than 33%
38% of 24 situations better than 54%
Dust 231
45% better than 36%
0.51 better than 1%
55.2 better than 1%
0.74 better than 1%
35% of 84 duels better than 1%
21% of 33 situations better than 14%
Inferno26
42% better than 27%
0.53 better than 3%
55.9 better than 1%
0.82 better than 18%
37% of 41 duels better than 7%
40% of 15 situations better than 58%
Nuke20
35% better than 9%
0.54 better than 4%
58.2 better than 2%
0.84 better than 18%
41% of 34 duels better than 16%
52% of 21 situations better than 85%
Anubis12
58% -
0.46 -
47.3 -
0.65-
27% of 22 duels -
50% of 4 situations -
Ancient10
60% -
0.59 -
63.2 -
0.82-
41% of 22 duels -
33% of 6 situations -
Cache5
60% -
0.52 -
50.3 -
0.78-
54% of 13 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hymuura plays

Across 139 matches hymuura averages K/R 0.53 and ADR 55.6; the rating across the 118 rated matches is 0.79. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 4 players. Most room to improve: Damage per round (ADR) at 55.6, better than only 1% of level 4 players. Averages 12.2 kills per match with 35% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 15 of 118 matches the rating was 1.10 or higher (13%), in 83 it was below 0.90. In 73 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 0.92. hymuura loses the most ELO in match 3 of the day (−79 ELO, win rate 36%). Things go best from match 5 of the day (+9 ELO, win rate 60%). Match no. 2 of the day goes best: 64% win rate. Got weaker: K/R −0.12, Rating −0.06, ADR −9.4, Win rate −5 pp. Unchanged in recent months: Headshots at 35%, ELO at 1,004. Last 30 days: 23 matches, win rate 30%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.