hyakuju

IL
273 matches tracked 104 matches in 30 days
Last updated:

How does hyakuju play?

Rating 1.12 (from 232 matches) K/R 0.81 ADR 86.3 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 232 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 79%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 96%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.13+0.11 · Ø 1.02 better than 73%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 74%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 81%
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 42x 4K, 7 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 31%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 12%
Enemies flashed per round 0.06−0.25 · Ø 0.31 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +8 pp, Win rate +4 pp, ELO +282
= Stayed the same
K/R at 0.81, ADR at 86.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.73).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −78 ELO
37 matches · 46% win rate
In match 2 of the day −78 ELO
44 matches · 41% win rate
Between 6:00 and 12:00 −60 ELO, win rate 30%
On Saturdays +23 ELO, win rate 43%

hyakuju loses the most ELO on Inferno: −78 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.89 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
57% better than 68%
0.87 better than 91%
89.1 better than 83%
1.20 better than 87%
62% of 431 duels better than 92%
42% of 38 situations better than 59%
Mirage70
51% better than 44%
0.86 better than 89%
92.2 better than 90%
1.19 better than 87%
61% of 484 duels better than 92%
35% of 26 situations better than 38%
Inferno37
46% better than 21%
0.79 better than 59%
84.6 better than 52%
1.09 right on the average
52% of 267 duels better than 42%
71% of 17 situations better than 97%
Ancient29
45% better than 25%
0.77 better than 57%
83.0 better than 52%
1.10 better than 66%
51% of 153 duels better than 41%
54% of 13 situations better than 84%
Cache18
44% -
0.76 -
81.6 -
0.99-
54% of 142 duels -
70% of 10 situations -
Nuke13
38% -
0.76 -
79.1 -
1.03-
45% of 55 duels -
50% of 8 situations -
Anubis11
36% -
0.69 -
79.3 -
0.86-
48% of 63 duels -
0% of 3 situations -
Aim_map_faceit3
100% -
0.61 -
73.6 -
1.01-
61% of 64 duels -
61% of 64 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hyakuju plays

Across 273 matches hyakuju averages K/R 0.81 and ADR 86.3; the rating across the 232 rated matches is 1.12. Biggest strength: Rounds with first kill at 20%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 47% headshots. The strongest map is Dust 2 with a 57% win rate in 77 matches. In 114 of 232 matches the rating was 1.10 or higher (49%), in 61 it was below 0.90. In 228 matches with detailed stats: 42 4Ks and 7 aces. Best month by rating: August 2026 at 1.17. hyakuju loses the most ELO on Inferno (−78 ELO, win rate 46%). Things go best on Mirage (+247 ELO, win rate 51%). Match no. 1 of the day goes best: 59% win rate, +185 ELO. Improved over the last three months: Headshots +8 pp, Win rate +4 pp, ELO +282. Unchanged in recent months: K/R at 0.81, ADR at 86.0. Last 30 days: 104 matches, win rate 55%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.