hy_616

Tokelau
177 matches tracked 93 matches in 30 days
ELO ▲ 375
2,092
30-day peak: 2,092
Rank SA ▲ 2,312 places
#4,789
Tokelau #80 in Tokelau
30 days · prev. #7,101 · best #4,595
Last updated:

How does hy_616 play?

Rating 1.28 K/R 0.91 ADR 96.6 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 177 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 38% good 1.10 to 1.29 23% normal 0.90 to 1.09 8% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 58%+8 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.00).

Headshot rate 45%−4 pp · Ø 49% better than 25%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.32+0.32 · Ø 1.00 better than 99%
Pistol kills per match 3.7
Knife kills 5 in 177 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.8%+3.7 pp · Ø 13.1% better than 98%
3K rounds 6.2%+2.3 pp · Ø 3.9% better than 98%
MVPs per match 3.1+0.8 · Ø 2.3 better than 98%
4Ks and aces 55x 4K, 7 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 43%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether hy_616 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 177 matches, all from the last 3 months.

Kills per round (K/R)

0.92
AugSepOct

Best month: October 2026 with 0.92.

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
20 matches · 30% win rate
On Mondays ±0 ELO, win rate 38%

hy_616 loses the most ELO in match 3 of the day: ±0 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Cache
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% right on the average
0.90 better than 97%
97.3 better than 98%
1.26 better than 97%
58% of 330 duels better than 85%
31% of 35 situations better than 32%
Dust 247
47% better than 33%
0.96 better than 99%
99.9 better than 98%
1.37 better than 99%
63% of 196 duels better than 95%
30% of 43 situations better than 30%
Anubis25
48% better than 38%
0.89 better than 96%
96.0 better than 99%
1.26 better than 97%
56% of 102 duels better than 76%
55% of 20 situations better than 87%
Inferno12
42% -
0.77 -
88.5 -
1.07-
55% of 31 duels -
38% of 8 situations -
Ancient11
45% -
1.03 -
104.9 -
1.41-
61% of 57 duels -
45% of 11 situations -
Cache11
45% -
0.89 -
95.3 -
1.21-
57% of 47 duels -
57% of 7 situations -
Nuke9
100% -
0.82 -
82.6 -
1.22-
50% of 26 duels -
33% of 6 situations -
Vertigo3
33% -
0.74 -
79.7 -
0.95-
30% of 10 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hy_616 plays

Across 177 matches hy_616 averages K/R 0.91, ADR 96.6 and a rating of 1.28. Biggest strength: Rating at 1.28, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 45%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 19.7 kills per match with 45% headshots. The strongest map is Mirage with a 51% win rate in 59 matches. In 123 of 177 matches the rating was 1.10 or higher (69%), in 39 it was below 0.90. In 177 matches with detailed stats: 55 4Ks and 7 aces. Best month by rating: October 2026 at 1.32. hy_616 loses the most ELO in match 3 of the day (±0 ELO, win rate 30%). Things go best on Mirage (+33 ELO, win rate 51%). Match no. 1 of the day goes best: 62% win rate, −20 ELO. Last 30 days: 93 matches, win rate 49%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.