hxnt666

Russia
On FACEIT since 2026 87 matches tracked 46 matches in 30 days
ELO ▼ 15
2,629
30-day peak: 2,722
Rank EU
#33,514
Russia #9,125 in Russia
Last updated:

How does hxnt666 play?

Rating 1.04 K/R 0.75 ADR 86.7 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 87 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 19x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether hxnt666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −4 ELO
20 matches · 40% win rate

hxnt666 loses the most ELO in match 1 of the day: −4 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.12 · Mirage

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
46% better than 23%
0.72 better than 37%
85.1 better than 68%
0.97 better than 25%
48% of 252 duels better than 27%
26% of 19 situations better than 14%
Anubis19
53% right on the average
0.80 better than 74%
90.9 better than 89%
1.12 better than 74%
51% of 68 duels better than 42%
40% of 10 situations right on the average
Ancient10
60% -
0.74 -
83.1 -
1.04-
61% of 38 duels -
50% of 2 situations -
Nuke6
50% -
1.02 -
103.3 -
1.51-
52% of 25 duels -
25% of 4 situations -
Cache5
40% -
0.63 -
75.8 -
0.86-
43% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hxnt666 plays

Across 87 matches hxnt666 averages K/R 0.75, ADR 86.7 and a rating of 1.04. Biggest strength: Damage per round (ADR) at 86.7, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 36 of 87 matches the rating was 1.10 or higher (41%), in 33 it was below 0.90. In 87 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. hxnt666 loses the most ELO in match 1 of the day (−4 ELO, win rate 40%). Things go best on Mirage (+20 ELO, win rate 46%). From match no. 5 of the day on, things go best: 55% win rate, −50 ELO. Last 30 days: 46 matches, win rate 46%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.