hwllaby

Japan
98 matches tracked 30 matches in 30 days
ELO ▼ 72
2,370
30-day peak: 2,442
Rank SEA ▼ 57 places
#1,729
Japan #80 in Japan
30 days · prev. #1,672 · best #1,279
Last updated:

How does hwllaby play?

Rating 1.04 (from 52 matches) K/R 0.74 ADR 81.8 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 52 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 29% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Strength
Last one alive

60% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 60%+21 pp · Ø 39% better than 99%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 49%−2 pp · Ø 51% better than 44%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 0.98−0.04 · Ø 1.02 better than 28%
Pistol kills per match 3.1
Knife kills 1 in 98 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.3%).

2K rounds 11.0%−2.3 pp · Ø 13.3% better than 3%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 66%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 2 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.64+0.34 · Ø 0.30 better than 98%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 47%
▼ Got worse
K/R −0.05, Rating −0.09, ADR −6.0, Headshots −5 pp

Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: April 2026 with 0.79. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.73).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −8 ELO
20 matches · 50% win rate
In match 2 of the day ±0 ELO
25 matches · 40% win rate
Between 12:00 and 18:00 +24 ELO, win rate 40%

hwllaby loses the most ELO on Ancient: −8 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Ancient
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
51% better than 45%
0.73 better than 45%
81.6 better than 55%
1.04 right on the average
55% of 76 duels better than 70%
42% of 12 situations better than 61%
Ancient20
50% better than 45%
0.76 better than 59%
81.3 better than 51%
1.11-
60% of 43 duels better than 91%
30% of 10 situations better than 31%
Mirage17
29% better than 1%
0.69 better than 25%
79.3 better than 41%
0.81-
34% of 38 duels better than 1%
33% of 3 situations better than 34%
Anubis10
30% -
0.80 -
87.3 -
0.93-
58% of 26 duels -
50% of 2 situations -
Cache6
50% -
0.69 -
76.0 -
1.01-
44% of 9 duels -
100% of 1 situations -
Inferno6
67% -
0.79 -
82.8 -
1.23-
56% of 27 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hwllaby plays

Across 98 matches hwllaby averages K/R 0.74 and ADR 81.8; the rating across the 52 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Dust 2 with a 51% win rate in 37 matches. In 24 of 52 matches the rating was 1.10 or higher (46%), in 17 it was below 0.90. In 30 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: June 2026 at 1.08. hwllaby loses the most ELO on Ancient (−8 ELO, win rate 50%). Things go best on Dust 2 (+1 ELO, win rate 51%). Got weaker: K/R −0.05, Rating −0.09, ADR −6.0, Headshots −5 pp. Unchanged in recent months: Win rate at 47%. Last 30 days: 30 matches, win rate 47%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.