hvatit

Ukraine
129 matches tracked 37 matches in 30 days
Last updated:

How does hvatit play?

Rating 0.97 K/R 0.70 ADR 80.8 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 129 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

25% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 75%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 2.4
Knife kills 2 in 129 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 35%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 11x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 84%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether hvatit is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 120 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.73.

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −15 ELO
34 matches · 59% win rate
In match 2 of the day +31 ELO
27 matches · 41% win rate
Between 12:00 and 18:00 −48 ELO, win rate 33%
On Wednesdays +15 ELO, win rate 36%

hvatit loses the most ELO on Dust 2: −15 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 1.91 · Ancient

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
59% better than 79%
0.66 better than 17%
74.8 better than 23%
0.93 better than 19%
46% of 130 duels better than 24%
25% of 16 situations better than 18%
Ancient29
38% better than 10%
0.71 better than 36%
82.1 better than 57%
0.92 better than 19%
52% of 113 duels better than 59%
13% of 16 situations better than 4%
Anubis29
52% better than 53%
0.67 better than 19%
80.2 better than 48%
0.93 better than 18%
59% of 133 duels better than 90%
36% of 25 situations better than 46%
Cache21
43% -
0.76 -
86.4 -
1.06-
54% of 98 duels -
62% of 13 situations -
Inferno10
40% -
0.79 -
87.5 -
1.12-
54% of 39 duels -
67% of 9 situations -
Nuke4
75% -
0.69 -
71.9 -
0.91-
50% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hvatit plays

Across 129 matches hvatit averages K/R 0.70, ADR 80.8 and a rating of 0.97. Biggest strength: Utility hit rate at 41%, better than 86% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 21% of level 9 players. Averages 15.6 kills per match with 43% headshots. The strongest map is Dust 2 with a 59% win rate in 34 matches. In 46 of 129 matches the rating was 1.10 or higher (36%), in 53 it was below 0.90. In 120 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. hvatit loses the most ELO on Dust 2 (−15 ELO, win rate 59%). Things go best on Ancient (+7 ELO, win rate 38%). Last 30 days: 37 matches, win rate 49%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.