huyyosuke

France
On FACEIT since 2025 121 matches tracked 70 matches in 30 days
ELO ▲ 238
2,028
30-day peak: 2,052
Rank EU
#223,380
France #4,143 in France
Last updated:

How does huyyosuke play?

Rating 1.09 (from 91 matches) K/R 0.75 ADR 84.7 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 2.9
Knife kills 1 in 121 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 3 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 86%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, ADR +10.7, Win rate +8 pp
= Stayed the same
Rating at 1.10, Headshots at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.80 (at the start 0.68). Clearly above the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −25 ELO
42 matches · 40% win rate
On Mirage −23 ELO
37 matches · 41% win rate
Between 18:00 and 24:00 −23 ELO, win rate 39%
On Fridays ±0 ELO, win rate 41%

huyyosuke loses the most ELO from match 5 of the day: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 2.23 · Anubis
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
41% better than 16%
0.74 right on the average
85.4 better than 74%
1.04 better than 55%
51% of 164 duels right on the average
21% of 19 situations better than 11%
Dust 222
59% better than 76%
0.81 better than 82%
88.3 better than 84%
1.19 better than 90%
59% of 81 duels better than 86%
40% of 15 situations better than 57%
Anubis18
50% right on the average
0.79 better than 77%
88.0 better than 85%
1.14-
54% of 59 duels better than 65%
25% of 8 situations better than 21%
Ancient17
65% better than 87%
0.71 better than 33%
81.6 better than 52%
1.05-
59% of 70 duels better than 88%
17% of 6 situations better than 9%
Nuke14
50% -
0.66 -
74.3 -
1.02-
55% of 53 duels -
56% of 9 situations -
Inferno10
30% -
0.80 -
86.6 -
1.18-
42% of 50 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How huyyosuke plays

Across 121 matches huyyosuke averages K/R 0.75 and ADR 84.7; the rating across the 91 rated matches is 1.09. Biggest strength: 3K rounds at 5.3%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 56% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 47 of 91 matches the rating was 1.10 or higher (52%), in 30 it was below 0.90. In 71 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. huyyosuke loses the most ELO from match 5 of the day (−25 ELO, win rate 40%). Things go best in match 1 of the day (−23 ELO, win rate 57%). Match no. 2 of the day goes best: 59% win rate, −23 ELO. Improved over the last three months: K/R +0.12, ADR +10.7, Win rate +8 pp. Unchanged in recent months: Rating at 1.10, Headshots at 56%. Last 30 days: 70 matches, win rate 53%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.