hursh666

Russia
On FACEIT since 2023 87 matches tracked 67 matches in 30 days
Last updated:

How does hursh666 play?

Rating 1.01 K/R 0.70 ADR 73.6 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 87 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.7
Zeus kills3 in 87 matches
Knife kills 6 in 87 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 23%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 16x 4K, 4 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.2−1.9 · Ø 4.1 better than 6%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether hursh666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
22 matches · 32% win rate

hursh666 loses the most ELO on Anubis: −55 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.87 · Mirage
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
44% better than 18%
0.70 better than 26%
72.0 better than 8%
1.03 better than 44%
59% of 121 duels better than 86%
41% of 27 situations better than 59%
Anubis22
32% better than 2%
0.67 better than 13%
74.7 better than 15%
0.94 better than 14%
48% of 80 duels better than 27%
40% of 5 situations better than 53%
Ancient14
57% -
0.77 -
78.7 -
1.07-
61% of 57 duels -
50% of 14 situations -
Dust 29
67% -
0.64 -
62.6 -
0.93-
64% of 25 duels -
30% of 10 situations -
Cache3
33% -
0.85 -
87.9 -
1.13-
79% of 14 duels -
25% of 4 situations -
Inferno3
67% -
0.70 -
79.1 -
1.00-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How hursh666 plays

Across 87 matches hursh666 averages K/R 0.70, ADR 73.6 and a rating of 1.01. Biggest strength: Opening duels won at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 33 of 87 matches the rating was 1.10 or higher (38%), in 31 it was below 0.90. In 87 matches with detailed stats: 16 4Ks and 4 aces. hursh666 loses the most ELO on Anubis (−55 ELO, win rate 32%). Things go best from match 5 of the day (−25 ELO, win rate 51%). From match no. 5 of the day on, things go best: 51% win rate, −25 ELO. Last 30 days: 67 matches, win rate 52%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.