hurgkd2

Australia
On FACEIT since 2024 150 matches tracked 69 matches in 30 days
ELO ▲ 320
2,084
30-day peak: 2,084
Rank EU
#190,173
Australia #208 in Australia
Last updated:

How does hurgkd2 play?

Rating 0.93 K/R 0.67 ADR 74.9 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 150 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 8%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 21x 4K, 2 aces in 150 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 5%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether hurgkd2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 150 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: September 2026 with 0.69.

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
61 matches · 56% win rate
In match 3 of the day −23 ELO
25 matches · 36% win rate

hurgkd2 loses the most ELO on Mirage: −24 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 1.65 · Mirage
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
56% better than 67%
0.70 better than 33%
76.5 better than 30%
0.99 better than 39%
51% of 269 duels right on the average
50% of 30 situations better than 80%
Dust 231
52% right on the average
0.63 better than 6%
70.8 better than 7%
0.87 better than 6%
45% of 134 duels better than 18%
31% of 16 situations better than 33%
Anubis28
61% better than 82%
0.70 better than 31%
80.0 better than 45%
0.97 better than 28%
50% of 121 duels better than 43%
25% of 16 situations better than 21%
Ancient14
36% -
0.65 -
69.8 -
0.83-
45% of 58 duels -
36% of 11 situations -
Cache12
33% -
0.65 -
72.6 -
0.88-
50% of 40 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hurgkd2 plays

Across 150 matches hurgkd2 averages K/R 0.67, ADR 74.9 and a rating of 0.93. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 55% headshots. The strongest map is Anubis with a 61% win rate in 28 matches. In 41 of 150 matches the rating was 1.10 or higher (27%), in 76 it was below 0.90. In 150 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 0.96. hurgkd2 loses the most ELO on Mirage (−24 ELO, win rate 56%). Things go best on Dust 2 (+140 ELO, win rate 52%). Last 30 days: 69 matches, win rate 57%, net ELO +199.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.