hunnu_aim

Mongolia
170 matches tracked
ELO
1,604
Peak across the last 169 matches: 1,886
Rank SEA ▼ 8,559 places
#16,309
30 days · prev. #7,750 · best #7,750
Last updated:

How does hunnu_aim play?

Rating 0.93 (from 120 matches) K/R 0.65 ADR 73.6 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 120 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.90−0.09 · Ø 0.99 better than 15%
Pistol kills per match 2.4
Knife kills 8 in 169 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 21%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 14x 4K, 0 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.27).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 91%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.21, ELO +138
= Stayed the same
K/R at 0.66, ADR at 73.7, Headshots at 54%
▼ Got worse
Win rate −3 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.66 (at the start 0.64). Clearly below the average (0.72).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −22 ELO
51 matches · 39% win rate
Between 6:00 and 12:00 +20 ELO, win rate 35%
On Sundays −49 ELO, win rate 40%

hunnu_aim loses the most ELO from match 5 of the day: −22 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Inferno
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
34% better than 6%
0.62 better than 8%
70.9 better than 10%
0.91 better than 17%
44% of 132 duels better than 17%
41% of 22 situations better than 59%
Ancient35
54% better than 67%
0.65 better than 11%
73.8 better than 16%
0.88 better than 9%
52% of 120 duels better than 58%
38% of 13 situations right on the average
Dust 234
47% better than 36%
0.65 better than 17%
71.1 better than 11%
0.90 better than 15%
60% of 89 duels better than 92%
29% of 17 situations better than 23%
Inferno19
58% better than 70%
0.75 better than 67%
82.1 better than 66%
0.99-
54% of 79 duels better than 68%
30% of 10 situations better than 31%
Nuke19
42% better than 15%
0.64 better than 6%
73.6 better than 13%
1.04-
50% of 54 duels better than 38%
22% of 9 situations better than 14%
Anubis10
70% -
0.74 -
81.8 -
1.07-
75% of 20 duels -
40% of 5 situations -
Cache3
0% -
0.52 -
59.9 -
0.69-
36% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hunnu_aim plays

Across 169 matches hunnu_aim averages K/R 0.65 and ADR 73.6; the rating across the 120 rated matches is 0.93. Biggest strength: Headshot rate at 54%, better than 85% of level 8 players. Most room to improve: 3K rounds at 3.0%, better than only 12% of level 8 players. Averages 14.7 kills per match with 54% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 31 of 120 matches the rating was 1.10 or higher (26%), in 68 it was below 0.90. In 119 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. hunnu_aim loses the most ELO from match 5 of the day (−22 ELO, win rate 39%). Things go best on Mirage (+23 ELO, win rate 34%). Match no. 4 of the day goes best: 61% win rate, −22 ELO. Improved over the last three months: Rating +0.21, ELO +138. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.66, ADR at 73.7, Headshots at 54%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.