humliK

Czech Republic
On FACEIT since 2015 189 matches tracked 165 matches in 30 days
ELO ▲ 178
2,504
30-day peak: 2,592
Rank EU
#56,521
Czech Republic #442 in Czech Republic
Last updated:
Next update possible in 1h 53m

How does humliK play?

Rating 1.31 K/R 0.94 ADR 101.7 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 189 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 37% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 6% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.29+0.25 · Ø 1.04 better than 96%
Pistol kills per match 4.0
Knife kills 5 in 189 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.2% of rounds and so well above the average (4.2%).

2K rounds 16.8%+3.2 pp · Ø 13.6% better than 97%
3K rounds 7.2%+3.0 pp · Ø 4.2% better than 99%
MVPs per match 3.3+0.9 · Ø 2.4 better than 98%
4Ks and aces 67x 4K, 9 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 68%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 52%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, ADR +4.1
= Stayed the same
K/R at 0.94, Headshots at 53%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: September 2026 with 1.01. Last 3 months: 0.94 (at the start 0.92). Well above the average (0.75).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −18 ELO
37 matches · 68% win rate
In match 4 of the day ±0 ELO
21 matches · 48% win rate
On Tuesdays −29 ELO, win rate 45%

humliK loses the most ELO on Anubis: −18 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 61 · Dust 2

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
44% better than 21%
0.94 better than 98%
100.6 better than 98%
1.30 better than 97%
61% of 412 duels better than 93%
62% of 26 situations better than 96%
Dust 246
65% better than 89%
0.97 better than 99%
106.8 better than 99%
1.36 better than 98%
64% of 322 duels better than 96%
47% of 17 situations better than 75%
Anubis37
68% better than 92%
0.94 better than 98%
98.1 better than 98%
1.30 better than 97%
59% of 255 duels better than 85%
39% of 18 situations better than 50%
Inferno28
50% better than 32%
0.92 better than 94%
100.7 better than 97%
1.26 better than 90%
58% of 178 duels better than 74%
28% of 18 situations better than 25%
Cache5
20% -
0.86 -
98.7 -
1.16-
50% of 34 duels -
50% of 2 situations -
Ancient3
67% -
0.86 -
95.6 -
1.20-
56% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How humliK plays

Across 189 matches humliK averages K/R 0.94, ADR 101.7 and a rating of 1.31. Biggest strength: Damage per round (ADR) at 101.7, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 20.8 kills per match with 53% headshots. The strongest map is Anubis with a 68% win rate in 37 matches. In 122 of 189 matches the rating was 1.10 or higher (65%), in 26 it was below 0.90. In 169 matches with detailed stats: 67 4Ks and 9 aces. Best month by rating: September 2026 at 1.41. humliK loses the most ELO on Anubis (−18 ELO, win rate 68%). Things go best on Dust 2 (+27 ELO, win rate 65%). Match no. 3 of the day goes best: 62% win rate. Improved over the last three months: Rating +0.05, ADR +4.1. Unchanged in recent months: K/R at 0.94, Headshots at 53%, Win rate at 54%. Last 30 days: 165 matches, win rate 55%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.