huB-_-
How does huB-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average54% headshots and so well above the average (48%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (3.8%).
Utility and deaths
Average0.41 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Feb to May 2026.
Kills per round (K/R)
Best month: May 2026 with 0.81. Last 3 months: 0.72 (at the start 0.67). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.05. Last 3 months unchanged at 1.00. Just above the average (0.99).
Damage per round (ADR)
Best month: May 2026 with 84.0. Last 3 months: 76.5 (at the start 73.7). Just below the average (78.5).
Share of headshot kills
Best month: May 2026 with 54%. Last 3 months: 54% (at the start 53%). Well above the average (48%).
Matches won (win rate)
Best month: August 2026 with 67%. Last 3 months: 48% (at the start 28%). Slightly above the average (46%).
Best month: September 2026 with 1,682. Last 3 months: 1,670 (at the start 1,257).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 188 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
huB-_- loses the most ELO from match 5 of the day: −162 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Nuke
- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 2.61 · Nuke
Maps in detail
from the last 188 matchesCompared with players on the same level who have at least 15 matches on the map.
How huB-_- plays
Across 188 matches huB-_- averages K/R 0.71 and ADR 76.0; the rating across the 146 rated matches is 1.01. Biggest strength: Headshot rate at 54%, better than 87% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 16.3 kills per match with 54% headshots. The strongest map is Nuke with a 56% win rate in 25 matches. In 48 of 146 matches the rating was 1.10 or higher (33%), in 52 it was below 0.90. In 138 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: August 2026 at 1.05. huB-_- loses the most ELO from match 5 of the day (−162 ELO, win rate 38%). Things go best in match 4 of the day (−65 ELO, win rate 50%). Match no. 4 of the day goes best: 50% win rate, −65 ELO. Improved over the last three months: K/R +0.05, Win rate +20 pp, ELO +413. Unchanged in recent months: Rating at 1.00, ADR at 76.5, Headshots at 54%. Last 30 days: 59 matches, win rate 53%, net ELO −119.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.