html-a

Russia
On FACEIT since 2022 171 matches tracked 61 matches in 30 days
ELO ▲ 79
2,318
30-day peak: 2,318
Rank EU
#102,301
Russia #29,124 in Russia
Last updated:
Next update possible in 1h 0m

How does html-a play?

Rating 1.02 K/R 0.74 ADR 79.2 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 171 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 3.1
Knife kills 7 in 171 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 54%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 26x 4K, 4 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether html-a is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 171 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −31 ELO
27 matches · 37% win rate
Between 12:00 and 18:00 +60 ELO, win rate 38%

html-a loses the most ELO in match 2 of the day: −31 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 2.11 · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
45% better than 24%
0.75 better than 53%
81.1 right on the average
1.02 better than 44%
48% of 329 duels better than 29%
41% of 34 situations better than 60%
Dust 244
50% better than 43%
0.73 better than 44%
77.1 better than 27%
1.01 better than 39%
49% of 228 duels better than 34%
42% of 31 situations better than 64%
Anubis27
52% better than 49%
0.75 right on the average
80.6 better than 47%
1.05 better than 52%
44% of 122 duels better than 11%
37% of 19 situations better than 50%
Ancient19
42% better than 20%
0.71 better than 32%
76.5 better than 23%
1.00 better than 36%
51% of 92 duels better than 46%
0% of 4 situations better than 1%
Nuke12
50% -
0.73 -
77.0 -
0.99-
51% of 53 duels -
86% of 7 situations -
Cache5
60% -
0.75 -
82.1 -
1.09-
50% of 20 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How html-a plays

Across 171 matches html-a averages K/R 0.74, ADR 79.2 and a rating of 1.02. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Anubis with a 52% win rate in 27 matches. In 66 of 171 matches the rating was 1.10 or higher (39%), in 58 it was below 0.90. In 171 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: August 2026 at 1.07. html-a loses the most ELO in match 2 of the day (−31 ELO, win rate 37%). Things go best in match 1 of the day (+60 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +60 ELO. Last 30 days: 61 matches, win rate 48%, net ELO +115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.