hsxmohammed

PS
304 matches tracked 126 matches in 30 days
Last updated:

How does hsxmohammed play?

Rating 0.99 (from 250 matches) K/R 0.72 ADR 81.9 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 250 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 50%−1 pp · Ø 51% better than 49%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 62%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.98−0.04 · Ø 1.02 better than 41%
Pistol kills per match 2.3
Knife kills 10 in 304 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 45%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 47x 4K, 2 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 93%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 71%
Deaths per round 74%+2 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +4.5, ELO +182
= Stayed the same
K/R at 0.73, Headshots at 51%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.70). Right on the average (0.73).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −119 ELO
115 matches · 40% win rate
In match 4 of the day −83 ELO
41 matches · 44% win rate
On Ancient −16 ELO
63 matches · 51% win rate

hsxmohammed loses the most ELO from match 5 of the day: −119 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.34 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2108
57% better than 75%
0.76 better than 67%
85.3 better than 76%
1.04 better than 62%
50% of 566 duels right on the average
36% of 55 situations right on the average
Ancient63
51% better than 50%
0.77 better than 73%
87.1 better than 84%
1.06 better than 73%
52% of 304 duels better than 59%
54% of 41 situations better than 82%
Anubis51
47% better than 38%
0.68 better than 25%
77.7 better than 35%
0.89 better than 13%
52% of 198 duels better than 58%
39% of 28 situations better than 57%
Inferno37
46% better than 29%
0.67 better than 31%
77.6 better than 45%
0.95 better than 35%
51% of 160 duels right on the average
17% of 18 situations better than 9%
Mirage24
42% better than 20%
0.64 better than 11%
71.7 better than 11%
0.86-
40% of 89 duels better than 7%
31% of 16 situations better than 30%
Nuke11
45% -
0.67 -
72.1 -
0.90-
43% of 46 duels -
33% of 6 situations -
Cache9
56% -
0.70 -
83.9 -
0.96-
46% of 37 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hsxmohammed plays

Across 304 matches hsxmohammed averages K/R 0.72 and ADR 81.9; the rating across the 250 rated matches is 0.99. Biggest strength: Utility damage per round at 6.8, better than 93% of level 8 players. Averages 15.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 57% win rate in 108 matches. In 94 of 250 matches the rating was 1.10 or higher (38%), in 103 it was below 0.90. In 250 matches with detailed stats: 47 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. hsxmohammed loses the most ELO from match 5 of the day (−119 ELO, win rate 40%). Things go best in match 3 of the day (+85 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +85 ELO. Improved over the last three months: ADR +4.5, ELO +182. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.73, Headshots at 51%. Last 30 days: 126 matches, win rate 49%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.