hrtc__

India
On FACEIT since 2020 101 matches tracked
ELO
2,127
Peak across the last 101 matches: 2,198
Rank SEA ▲ 176 places
#4,096
India #192 in India
30 days · prev. #4,272 · best #3,681
Last updated:

How does hrtc__ play?

Rating 1.11 K/R 0.77 ADR 80.3 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Strength
Where do the kills come from?

66% headshots and so well above the average (49%).

Headshot rate 66%+17 pp · Ø 49% better than 99%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.13+0.10 · Ø 1.03 better than 82%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 3 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +70
= Stayed the same
Headshots at 65%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.4, Win rate −36 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.75 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
24 matches · 50% win rate
In match 1 of the day +4 ELO
21 matches · 33% win rate

hrtc__ loses the most ELO on Dust 2: −23 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Inferno
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
50% better than 44%
0.81 better than 82%
83.1 better than 64%
1.18 better than 89%
52% of 96 duels better than 55%
41% of 17 situations better than 60%
Ancient22
45% better than 27%
0.81 better than 81%
84.5 better than 67%
1.13 better than 82%
55% of 117 duels better than 72%
19% of 21 situations better than 11%
Inferno18
56% better than 54%
0.79 better than 68%
83.0 better than 56%
1.16 better than 77%
55% of 80 duels better than 57%
23% of 13 situations better than 16%
Mirage15
40% better than 13%
0.63 better than 8%
69.0 better than 5%
0.90 better than 12%
41% of 59 duels better than 7%
38% of 8 situations right on the average
Nuke9
56% -
0.80 -
87.5 -
1.21-
57% of 54 duels -
83% of 6 situations -
Cache8
38% -
0.72 -
68.6 -
1.02-
41% of 39 duels -
67% of 3 situations -
Anubis3
33% -
0.76 -
75.8 -
1.13-
64% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hrtc__ plays

Across 101 matches hrtc__ averages K/R 0.77, ADR 80.3 and a rating of 1.11. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 66% headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 49 of 101 matches the rating was 1.10 or higher (49%), in 34 it was below 0.90. In 80 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. hrtc__ loses the most ELO on Dust 2 (−23 ELO, win rate 50%). Things go best on Ancient (+20 ELO, win rate 45%). Improved over the last three months: ELO +70. Got weaker: K/R −0.07, Rating −0.10, ADR −6.4, Win rate −36 pp. Unchanged in recent months: Headshots at 65%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.