hr_stig
Name history of hr_stig
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does hr_stig play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (331 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (52%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.98 K/D and so slightly below the average (1.04).
Impact
WeaknessExactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Dec 2025 to Jan 2026.
Kills per round (K/R)
Best month: January 2026 with 0.87. Last 3 months: 0.70 (at the start 0.84). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.14.
Damage per round (ADR)
Best month: January 2026 with 90.5. Last 3 months: 76.9 (at the start 88.8). Slightly below the average (81.1).
Share of headshot kills
Best month: October 2026 with 55%. Last 3 months: 53% (at the start 47%). Slightly above the average (51%).
Matches won (win rate)
Best month: December 2025 with 60%. Last 3 months: 53% (at the start 54%). Clearly above the average (50%).
Best month: September 2026 with 2,853. Last 3 months: 2,485 (at the start 2,316).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 381 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
hr_stig loses the most ELO on Mirage: −252 ELO, 53% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Anubis
- Highest rating in a match: 2.69 · Dust 2
- Most kills in a match: 41 · Overpass
Maps in detail
from the last 381 matchesCompared with players on the same level who have at least 15 matches on the map.
How hr_stig plays
Across 381 matches hr_stig averages K/R 0.72 and ADR 78.5; the rating across the 331 rated matches is 0.96. Most room to improve: Opening duels won at 47%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Anubis with a 58% win rate in 60 matches. In 104 of 331 matches the rating was 1.10 or higher (31%), in 155 it was below 0.90. In 331 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: August 2026 at 1.14. hr_stig loses the most ELO on Mirage (−252 ELO, win rate 53%). Things go best on Ancient (+178 ELO, win rate 47%). Match no. 2 of the day goes best: 59% win rate, +22 ELO. Improved over the last three months: Headshots +6 pp, ELO +169. Got weaker: K/R −0.14, ADR −11.9. Unchanged in recent months: Win rate at 53%. Last 30 days: 137 matches, win rate 48%, net ELO −289.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.