hp2NITE

Uzbekistan
On FACEIT since 2022 263 matches tracked 133 matches in 30 days
ELO ▲ 113
2,109
30-day peak: 2,170
Rank EU
#176,774
Uzbekistan #1,033 in Uzbekistan
Last updated:

How does hp2NITE play?

Rating 0.91 K/R 0.65 ADR 73.8 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 262 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.90−0.12 · Ø 1.02 better than 9%
Pistol kills per match 2.3
Zeus kills1 in 262 matches
Knife kills 4 in 262 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.1%).

2K rounds 11.2%−2.1 pp · Ø 13.3% better than 6%
3K rounds 2.3%−1.8 pp · Ø 4.1% better than 2%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 22x 4K, 1 ace in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 47%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +268
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −4.4, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.63 (at the start 0.70). Well below the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −149 ELO
64 matches · 50% win rate
On Ancient −54 ELO
45 matches · 67% win rate
Between 18:00 and 24:00 −77 ELO, win rate 45%
On Thursdays −86 ELO, win rate 43%

hp2NITE loses the most ELO on Dust 2: −149 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 31 · Anubis
  3. Highest rating in a match: 1.90 · Mirage

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
46% better than 30%
0.62 better than 6%
70.4 better than 8%
0.87 better than 6%
39% of 316 duels better than 4%
45% of 51 situations better than 72%
Dust 264
50% better than 44%
0.66 better than 15%
76.0 better than 24%
0.90 better than 11%
48% of 257 duels better than 33%
46% of 35 situations better than 74%
Ancient45
67% better than 90%
0.72 better than 37%
79.6 better than 41%
1.00 better than 38%
58% of 210 duels better than 84%
52% of 33 situations better than 86%
Anubis33
48% better than 40%
0.65 better than 13%
73.8 better than 16%
0.93 better than 17%
52% of 128 duels better than 54%
20% of 10 situations better than 12%
Nuke24
42% better than 15%
0.62 better than 4%
68.2 better than 3%
0.88 better than 5%
43% of 68 duels better than 9%
0% of 14 situations better than 1%
Inferno14
43% -
0.60 -
72.4 -
0.84-
47% of 58 duels -
33% of 9 situations -
Cache8
25% -
0.66 -
73.9 -
0.88-
67% of 30 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hp2NITE plays

Across 262 matches hp2NITE averages K/R 0.65, ADR 73.8 and a rating of 0.91. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.3%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 47% headshots. The strongest map is Ancient with a 67% win rate in 45 matches. In 57 of 262 matches the rating was 1.10 or higher (22%), in 127 it was below 0.90. In 184 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 0.98. hp2NITE loses the most ELO on Dust 2 (−149 ELO, win rate 50%). Things go best on Nuke (+3 ELO, win rate 42%). Match no. 4 of the day goes best: 72% win rate, −24 ELO. Improved over the last three months: ELO +268. Got weaker: K/R −0.07, Rating −0.09, ADR −4.4, Win rate −6 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 133 matches, win rate 46%, net ELO −291.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.