hozuki999

Russia
194 matches tracked 22 matches in 30 days
Last updated:

How does hozuki999 play?

Rating 1.08 (from 165 matches) K/R 0.77 ADR 81.5 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 165 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 49%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 1.11+0.11 · Ø 1.00 better than 79%
Pistol kills per match 2.4
Knife kills 2 in 194 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 70%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 21x 4K, 0 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 11%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 82.3, Headshots at 59%, Win rate at 54%
▼ Got worse
ELO −77

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.78). Clearly above the average (0.72).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −85 ELO
61 matches · 41% win rate
In match 1 of the day −80 ELO
40 matches · 45% win rate
Between 6:00 and 12:00 −155 ELO, win rate 45%
On Sundays −91 ELO, win rate 42%

hozuki999 loses the most ELO on Dust 2: −85 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Mirage
  2. Highest rating in a match: 2.84 · Mirage
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
60% better than 81%
0.81 better than 81%
84.4 better than 69%
1.15 better than 85%
58% of 296 duels better than 85%
47% of 32 situations better than 75%
Dust 261
41% better than 16%
0.71 better than 36%
76.9 better than 31%
0.98 better than 31%
45% of 192 duels better than 19%
39% of 33 situations better than 54%
Anubis18
50% better than 43%
0.77 better than 70%
81.6 better than 57%
1.12 better than 82%
49% of 57 duels better than 38%
18% of 11 situations better than 8%
Nuke15
47% better than 24%
0.76 right on the average
79.1 better than 35%
1.11-
47% of 58 duels better than 23%
0% of 8 situations better than 1%
Ancient11
73% -
0.81 -
86.2 -
1.04-
40% of 35 duels -
40% of 5 situations -
Inferno6
67% -
0.79 -
86.7 -
1.10-
52% of 27 duels -
50% of 4 situations -
Cache3
33% -
0.74 -
79.4 -
0.93-
33% of 3 duels -
0% of 2 situations -
Overpass3
100% -
0.85 -
90.8 -
1.20-
33% of 3 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hozuki999 plays

Across 194 matches hozuki999 averages K/R 0.77 and ADR 81.5; the rating across the 165 rated matches is 1.08. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 59% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 73 of 165 matches the rating was 1.10 or higher (44%), in 53 it was below 0.90. In 121 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: September 2026 at 1.14. hozuki999 loses the most ELO on Dust 2 (−85 ELO, win rate 41%). Things go best from match 5 of the day (+84 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +47 ELO. Got weaker: ELO −77. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 82.3, Headshots at 59%, Win rate at 54%. Last 30 days: 22 matches, win rate 32%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.