hoyryy

Finland
On FACEIT since 2018 197 matches tracked 50 matches in 30 days
ELO ▲ 63
2,496
30-day peak: 2,496
Rank EU
#53,692
Finland #1,412 in Finland
Last updated:

How does hoyryy play?

Rating 0.98 (from 147 matches) K/R 0.68 ADR 73.0 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 147 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.9
Knife kills 1 in 197 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 11%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 16x 4K, 0 aces in 146 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.1+0.9 · Ø 4.2 better than 78%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.06, ADR −7.3

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: April 2026 with 0.73. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −47 ELO
47 matches · 45% win rate
On Nuke −3 ELO
25 matches · 64% win rate
On Wednesdays ±0 ELO, win rate 45%

hoyryy loses the most ELO in match 1 of the day: −47 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 2.25 · Ancient
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
53% better than 55%
0.68 better than 20%
72.9 better than 13%
0.93 better than 16%
51% of 185 duels right on the average
24% of 37 situations better than 13%
Inferno40
55% better than 54%
0.68 better than 17%
72.3 better than 6%
1.03 better than 35%
48% of 85 duels better than 23%
52% of 21 situations better than 82%
Ancient26
54% better than 57%
0.69 better than 22%
69.9 better than 5%
1.03 better than 47%
38% of 71 duels better than 2%
53% of 19 situations better than 85%
Nuke25
64% better than 75%
0.74 better than 39%
80.5 better than 39%
0.98 better than 28%
60% of 86 duels better than 86%
64% of 11 situations better than 92%
Dust 215
40% better than 13%
0.72 better than 38%
76.2 better than 23%
1.01-
45% of 44 duels better than 16%
20% of 10 situations better than 10%
Cache10
30% -
0.59 -
68.2 -
0.94-
41% of 37 duels -
75% of 4 situations -
Anubis6
33% -
0.65 -
68.0 -
0.97-
55% of 20 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hoyryy plays

Across 197 matches hoyryy averages K/R 0.68 and ADR 73.0; the rating across the 147 rated matches is 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 73.0, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 55% headshots. The strongest map is Nuke with a 64% win rate in 25 matches. In 52 of 147 matches the rating was 1.10 or higher (35%), in 61 it was below 0.90. In 146 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. hoyryy loses the most ELO in match 1 of the day (−47 ELO, win rate 45%). Things go best on Inferno (+19 ELO, win rate 55%). Match no. 4 of the day goes best: 68% win rate, −19 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.06, ADR −7.3. Unchanged in recent months: Headshots at 55%. Last 30 days: 50 matches, win rate 54%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.