houtaru

Russia
On FACEIT since 2025 324 matches tracked 114 matches in 30 days
ELO ▲ 202
3,108
30-day peak: 3,216
Rank EU ▲ 2,239 places
#5,290
Russia #1,489 in Russia
30 days · prev. #7,529 · best #3,401
Last updated:

How does houtaru play?

Rating 1.12 K/R 0.80 ADR 87.6 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 324 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 48%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 2.9
Knife kills 10 in 324 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 55x 4K, 4 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +138
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.09, Rating −0.15, ADR −5.6, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.78 (at the start 0.87). Slightly above the average (0.74).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
40 matches · 33% win rate
In match 1 of the day −25 ELO
48 matches · 46% win rate
On Thursdays ±0 ELO, win rate 45%

houtaru loses the most ELO on Ancient: −60 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 3.07 · Dust 2
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2119
51% better than 35%
0.82 better than 76%
89.4 better than 81%
1.14 better than 70%
57% of 792 duels better than 74%
34% of 59 situations better than 37%
Mirage77
55% right on the average
0.82 better than 75%
89.4 better than 82%
1.15 better than 76%
58% of 489 duels better than 80%
48% of 56 situations better than 77%
Anubis71
61% better than 71%
0.81 better than 75%
86.2 better than 72%
1.12 better than 67%
60% of 453 duels better than 86%
40% of 43 situations better than 53%
Ancient40
33% better than 3%
0.74 better than 41%
83.8 better than 58%
1.01 better than 33%
54% of 246 duels better than 60%
38% of 21 situations right on the average
Nuke13
54% -
0.78 -
82.5 -
1.09-
51% of 80 duels -
29% of 7 situations -
Inferno3
100% -
0.87 -
92.6 -
1.41-
44% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How houtaru plays

Across 324 matches houtaru averages K/R 0.80, ADR 87.6 and a rating of 1.12. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 45% headshots. The strongest map is Anubis with a 61% win rate in 71 matches. In 170 of 324 matches the rating was 1.10 or higher (52%), in 94 it was below 0.90. In 244 matches with detailed stats: 55 4Ks and 4 aces. Best month by rating: July 2026 at 1.24. houtaru loses the most ELO on Ancient (−60 ELO, win rate 33%). Things go best on Mirage (+60 ELO, win rate 55%). Match no. 3 of the day goes best: 58% win rate, +50 ELO. Improved over the last three months: ELO +138. Got weaker: K/R −0.09, Rating −0.15, ADR −5.6, Win rate −7 pp. Unchanged in recent months: Headshots at 45%. Last 30 days: 114 matches, win rate 53%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.