houst0n666

Russia
On FACEIT since 2020 79 matches tracked 73 matches in 30 days
ELO ▼ 9
2,456
30-day peak: 2,465
Rank EU
#61,137
Russia #17,414 in Russia
Last updated:

How does houst0n666 play?

Rating 1.15 K/R 0.81 ADR 86.5 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 79 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 25%+14 pp · Ø 11% better than 91%
K/D 1.17+0.14 · Ø 1.03 better than 85%
Pistol kills per match 2.7
Knife kills 4 in 79 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 18x 4K, 3 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether houst0n666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 79 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOct

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
34 matches · 59% win rate
From match 5 of the day −24 ELO
22 matches · 45% win rate

houst0n666 loses the most ELO on Mirage: −50 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 48 · Nuke

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
59% better than 76%
0.80 better than 73%
85.3 better than 71%
1.15 better than 81%
58% of 182 duels better than 83%
43% of 28 situations better than 65%
Dust 221
43% better than 20%
0.76 better than 57%
81.4 better than 51%
1.05 better than 53%
49% of 101 duels better than 37%
17% of 12 situations better than 7%
Anubis12
42% -
0.79 -
86.9 -
1.13-
50% of 60 duels -
14% of 7 situations -
Nuke5
60% -
0.93 -
95.8 -
1.32-
69% of 36 duels -
40% of 5 situations -
Ancient3
67% -
0.83 -
84.5 -
1.13-
63% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How houst0n666 plays

Across 79 matches houst0n666 averages K/R 0.81, ADR 86.5 and a rating of 1.15. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 44% headshots. The strongest map is Mirage with a 59% win rate in 34 matches. In 44 of 79 matches the rating was 1.10 or higher (56%), in 22 it was below 0.90. In 79 matches with detailed stats: 18 4Ks and 3 aces. houst0n666 loses the most ELO on Mirage (−50 ELO, win rate 59%). Last 30 days: 73 matches, win rate 53%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.