hottabich-

Russia
On FACEIT since 2024 318 matches tracked 83 matches in 30 days
ELO ▼ 160
2,934
30-day peak: 3,273
Rank EU ▼ 1,916 places
#10,613
Russia #2,980 in Russia
30 days · prev. #8,697 · best #8,697
Last updated:

How does hottabich- play?

Rating 1.01 K/R 0.73 ADR 83.7 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 318 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 29%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.98−0.07 · Ø 1.05 better than 19%
Pistol kills per match 2.8
Knife kills 2 in 318 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so right on the average (13.6%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 43x 4K, 8 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 12%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ELO +174
= Stayed the same
ADR at 83.9, Win rate at 52%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −216 ELO
80 matches · 43% win rate
On Nuke −90 ELO
22 matches · 55% win rate
On Mondays −77 ELO, win rate 46%

hottabich- loses the most ELO on Mirage: −216 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.36 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
59% better than 71%
0.71 better than 29%
83.2 better than 58%
0.99 better than 26%
52% of 470 duels right on the average
34% of 35 situations better than 39%
Mirage80
43% better than 13%
0.70 better than 24%
81.1 better than 45%
0.96 better than 19%
45% of 392 duels better than 13%
33% of 42 situations better than 33%
Ancient51
49% better than 33%
0.73 better than 38%
81.6 better than 47%
1.01 better than 35%
56% of 210 duels better than 72%
33% of 27 situations better than 37%
Anubis39
49% better than 32%
0.76 better than 54%
87.8 better than 79%
1.05 better than 47%
52% of 215 duels right on the average
33% of 24 situations better than 37%
Nuke22
55% better than 47%
0.79 better than 58%
85.6 better than 65%
1.09 better than 54%
51% of 127 duels better than 39%
50% of 12 situations better than 74%
Inferno13
62% -
0.78 -
85.7 -
1.10-
51% of 59 duels -
20% of 5 situations -
Cache11
64% -
0.81 -
97.0 -
1.12-
54% of 46 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hottabich- plays

Across 318 matches hottabich- averages K/R 0.73, ADR 83.7 and a rating of 1.01. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 60% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 116 of 318 matches the rating was 1.10 or higher (36%), in 129 it was below 0.90. In 247 matches with detailed stats: 43 4Ks and 8 aces. Best month by rating: August 2026 at 1.03. hottabich- loses the most ELO on Mirage (−216 ELO, win rate 43%). Things go best on Ancient (+58 ELO, win rate 49%). Match no. 2 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ELO +174. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 83.9, Win rate at 52%. Last 30 days: 83 matches, win rate 48%, net ELO −173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.