hotdark

Egypt
On FACEIT since 2017 280 matches tracked 77 matches in 30 days
ELO ▼ 62
3,044
30-day peak: 3,136
Rank EU ▼ 56 places
#6,847
Egypt #4 in Egypt
30 days · prev. #6,791 · best #6,021
Last updated:

How does hotdark play?

Rating 0.97 K/R 0.69 ADR 76.3 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 280 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 2.7
Knife kills 4 in 280 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 38%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 41x 4K, 5 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, ADR +6.2
= Stayed the same
Rating at 0.97, Headshots at 56%
▼ Got worse
Win rate −4 pp, ELO −299

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.70 (at the start 0.65). Clearly below the average (0.75).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −23 ELO
81 matches · 42% win rate
On Wednesdays −149 ELO, win rate 44%

hotdark loses the most ELO from match 5 of the day: −23 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
48% better than 22%
0.67 better than 12%
73.4 better than 11%
0.94 better than 12%
45% of 357 duels better than 11%
33% of 55 situations better than 32%
Dust 262
55% right on the average
0.71 better than 27%
78.0 better than 29%
1.02 better than 31%
51% of 233 duels better than 41%
24% of 41 situations better than 12%
Ancient53
72% better than 94%
0.74 better than 40%
80.7 better than 41%
1.05 better than 46%
51% of 227 duels better than 40%
42% of 24 situations better than 59%
Anubis50
44% better than 16%
0.67 better than 14%
75.8 better than 20%
0.89 better than 6%
49% of 219 duels better than 29%
39% of 28 situations better than 51%
Cache19
32% better than 1%
0.68 better than 9%
75.4 better than 11%
0.96 better than 7%
48% of 82 duels better than 17%
22% of 9 situations better than 13%
Nuke3
0% -
0.61 -
65.8 -
0.77-
35% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hotdark plays

Across 280 matches hotdark averages K/R 0.69, ADR 76.3 and a rating of 0.97. Most room to improve: Rating at 0.97, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 55% headshots. The strongest map is Ancient with a 72% win rate in 53 matches. In 92 of 280 matches the rating was 1.10 or higher (33%), in 133 it was below 0.90. In 237 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: October 2026 at 1.19. hotdark loses the most ELO from match 5 of the day (−23 ELO, win rate 42%). Things go best on Ancient (+148 ELO, win rate 72%). Match no. 4 of the day goes best: 62% win rate, +31 ELO. Improved over the last three months: K/R +0.05, ADR +6.2. Got weaker: Win rate −4 pp, ELO −299. Unchanged in recent months: Rating at 0.97, Headshots at 56%. Last 30 days: 77 matches, win rate 49%, net ELO −184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.