hotakuri

Russia
216 matches tracked 72 matches in 30 days
ELO ▲ 196
3,127
30-day peak: 3,004
Rank EU ▲ 2,711 places
#4,478 #1,266 in RU
30 days · before #7,189 · best #4,443
Last updated:

How does hotakuri play?

Rating 1.14 (from 81 matches) K/R 0.77 ADR 79.1 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 78%
Rating spread from 81 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 32% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 5% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 11%0 pp level
K/D 1.16+0.13 better than 85%
Pistol kills per match 2.7
Knife kills 1 in 216 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+0.9 pp better than 68%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.30.0 level
4Ks and aces 24x 4K, 4 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 66%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ELO +71
= Stayed the same
ADR at 80.3, Headshots at 53%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.79 (at the start 0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −34 ELO
61 matches · 48% wins
On Ancient −23 ELO
27 matches · 63% wins
On Wednesdays −53 ELO, win rate 37%

hotakuri loses the most ELO in match 1 of the day: −34 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.22 · Cache
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
55% better than 61%
0.76 better than 58%
79.7 better than 44%
1.11 better than 73%
54% of 246 duels better than 64%
41% of 46 situations better than 59%
Dust 264
59% better than 73%
0.73 better than 46%
75.7 better than 24%
1.15 better than 80%
52% of 210 duels better than 54%
38% of 45 situations level
Ancient27
63% better than 83%
0.84 better than 87%
82.9 better than 57%
1.22 better than 93%
57% of 106 duels better than 80%
27% of 26 situations better than 25%
Nuke22
64% better than 76%
0.82 better than 73%
84.1 better than 56%
1.14-
59% of 76 duels better than 79%
47% of 17 situations better than 67%
Anubis18
61% better than 79%
0.79 better than 73%
77.4 better than 30%
1.09-
61% of 51 duels better than 92%
29% of 17 situations better than 29%
Cache10
70% -
0.84 -
85.5 -
1.36-
54% of 35 duels -
50% of 8 situations -
Inferno9
33% -
0.65 -
71.8 -
0.78-
46% of 26 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hotakuri plays

Across 216 matches hotakuri averages K/R 0.77 and ADR 79.1; the rating across the 81 rated matches is 1.14. Biggest strength: Rounds with a death at 66%. That is better than 96% of players on level 10. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 10. On average 16.9 kills per match, 53% of them headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 46 of 81 matches the rating was 1.10 or higher (57%), in 18 it was below 0.90. In 135 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: October 2026 at 1.15. hotakuri loses the most ELO in match 1 of the day (−34 ELO, win rate 48%). Things go best on Dust 2 (+74 ELO, win rate 59%). Improved over the last three months: K/R +0.05, ELO +71. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 80.3, Headshots at 53%. Last 30 days: 72 matches, win rate 58%, ELO balance −29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.