hoshino_0

South Korea
161 matches tracked 20 matches in 30 days
Last updated:

How does hoshino_0 play?

Rating 1.19 (from 111 matches) K/R 0.86 ADR 89.1 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 111 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 34% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (49%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 58%+9 pp · Ø 49% better than 97%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so well above the average (0.97).

Headshot rate 39%−9 pp · Ø 48% better than 10%
AWP share of kills 37%+26 pp · Ø 11% better than 98%
K/D 1.22+0.25 · Ø 0.97 better than 98%
Pistol kills per match 3.6
Knife kills 3 in 161 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (12.8%).

2K rounds 17.2%+4.4 pp · Ø 12.8% better than 99%
3K rounds 5.7%+1.9 pp · Ø 3.8% better than 97%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 20x 4K, 4 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 27%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.19, Win rate +3 pp, ELO +230
= Stayed the same
ADR at 89.5
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.95
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.87 (at the start 0.83). Well above the average (0.71).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −35 ELO
25 matches · 60% win rate
In match 3 of the day −4 ELO
22 matches · 36% win rate
Between 18:00 and 24:00 +73 ELO, win rate 43%
On Sundays +104 ELO, win rate 41%

hoshino_0 loses the most ELO on Anubis: −35 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.27 · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
43% better than 24%
0.87 better than 96%
88.6 better than 88%
1.20 better than 94%
59% of 222 duels better than 91%
28% of 25 situations better than 21%
Dust 235
51% better than 52%
0.86 better than 95%
91.3 better than 93%
1.21 better than 95%
55% of 123 duels better than 76%
47% of 17 situations better than 76%
Anubis25
60% better than 78%
0.77 better than 73%
82.8 better than 67%
1.06 better than 71%
55% of 85 duels better than 76%
50% of 12 situations better than 77%
Ancient19
58% better than 72%
0.94 better than 99%
98.4 better than 98%
1.31-
56% of 71 duels better than 80%
38% of 13 situations right on the average
Inferno8
38% -
0.75 -
82.0 -
1.02-
54% of 24 duels -
57% of 7 situations -
Nuke8
50% -
0.91 -
88.4 -
1.38-
70% of 23 duels -
100% of 1 situations -
Vertigo3
33% -
0.74 -
87.1 -
1.02-
63% of 8 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hoshino_0 plays

Across 161 matches hoshino_0 averages K/R 0.86 and ADR 89.1; the rating across the 111 rated matches is 1.19. Biggest strength: K/D at 1.22, better than 98% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 18.8 kills per match with 39% headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 65 of 111 matches the rating was 1.10 or higher (59%), in 23 it was below 0.90. In 99 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: October 2026 at 1.30. hoshino_0 loses the most ELO on Anubis (−35 ELO, win rate 60%). Things go best on Dust 2 (+193 ELO, win rate 51%). Match no. 2 of the day goes best: 55% win rate, −36 ELO. Improved over the last three months: K/R +0.04, Rating +0.19, Win rate +3 pp, ELO +230. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 89.5. Last 30 days: 20 matches, win rate 50%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.