hor

Russia
On FACEIT since 2021 105 matches tracked 105 matches in 30 days
ELO ▲ 61
2,653
30-day peak: 2,653
Rank EU
#30,650
Russia #8,862 in Russia
Last updated:

How does hor play?

Rating 1.01 K/R 0.72 ADR 75.9 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 105 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 24%+12 pp · Ø 12% better than 90%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 5%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 25x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether hor is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −140 ELO
31 matches · 65% win rate
In match 1 of the day −30 ELO
21 matches · 43% win rate
Between 6:00 and 12:00 −175 ELO, win rate 47%

hor loses the most ELO on Dust 2: −140 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.02 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
48% better than 30%
0.71 better than 30%
75.3 better than 19%
1.02 better than 40%
52% of 167 duels right on the average
40% of 30 situations better than 56%
Dust 231
65% better than 89%
0.72 better than 37%
76.2 better than 23%
1.00 better than 34%
53% of 172 duels better than 58%
21% of 19 situations better than 10%
Anubis16
44% better than 19%
0.72 better than 34%
77.1 better than 24%
1.01 better than 34%
48% of 75 duels better than 27%
38% of 8 situations right on the average
Nuke11
45% -
0.73 -
76.7 -
1.03-
45% of 42 duels -
17% of 6 situations -
Inferno3
67% -
0.68 -
73.0 -
0.99-
58% of 19 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hor plays

Across 105 matches hor averages K/R 0.72, ADR 75.9 and a rating of 1.01. Most room to improve: 3K rounds at 2.9%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 52% headshots. The strongest map is Dust 2 with a 65% win rate in 31 matches. In 34 of 105 matches the rating was 1.10 or higher (32%), in 46 it was below 0.90. In 105 matches with detailed stats: 25 4Ks and 1 ace. hor loses the most ELO on Dust 2 (−140 ELO, win rate 65%). Last 30 days: 105 matches, win rate 52%, net ELO −200.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.