hopl3s

Serbia
On FACEIT since 2019 160 matches tracked 41 matches in 30 days
ELO ▲ 151
2,236
30-day peak: 2,236
Rank EU
#121,213
Serbia #1,265 in Serbia
Last updated:

How does hopl3s play?

Rating 0.97 K/R 0.71 ADR 76.5 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 160 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 2.7
Knife kills 1 in 160 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 28x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 26%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +339
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 75.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −56 ELO
21 matches · 48% win rate
On Anubis −17 ELO
20 matches · 55% win rate
On Mirage −1 ELO
44 matches · 45% win rate

hopl3s loses the most ELO on Ancient: −56 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.10 · Cache
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
45% better than 28%
0.72 better than 41%
80.4 better than 50%
0.98 better than 34%
48% of 208 duels better than 32%
41% of 32 situations better than 60%
Dust 241
41% better than 17%
0.69 better than 26%
74.9 better than 20%
0.93 better than 17%
47% of 178 duels better than 29%
37% of 27 situations better than 47%
Ancient21
48% better than 37%
0.71 better than 33%
73.6 better than 13%
0.96 better than 26%
53% of 115 duels better than 60%
42% of 19 situations better than 62%
Anubis20
55% better than 64%
0.65 better than 13%
71.2 better than 8%
0.89 better than 9%
44% of 85 duels better than 14%
50% of 6 situations better than 80%
Nuke20
55% better than 48%
0.78 better than 59%
80.9 better than 41%
1.09 better than 62%
62% of 97 duels better than 94%
31% of 13 situations better than 24%
Inferno7
29% -
0.67 -
72.2 -
0.90-
41% of 27 duels -
0% of 4 situations -
Cache6
83% -
0.81 -
80.4 -
1.15-
67% of 27 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hopl3s plays

Across 160 matches hopl3s averages K/R 0.71, ADR 76.5 and a rating of 0.97. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Nuke with a 55% win rate in 20 matches. In 51 of 160 matches the rating was 1.10 or higher (32%), in 73 it was below 0.90. In 120 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. hopl3s loses the most ELO on Ancient (−56 ELO, win rate 48%). Things go best on Dust 2 (+37 ELO, win rate 41%). Match no. 4 of the day goes best: 55% win rate. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +339. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 75.6. Last 30 days: 41 matches, win rate 59%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.