hope

Sweden
On FACEIT since 2019 233 matches tracked 23 matches in 30 days
Last updated:

How does hope play?

Rating 0.98 K/R 0.71 ADR 78.8 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 233 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.99−0.05 · Ø 1.04 better than 27%
Pistol kills per match 3.0
Knife kills 5 in 233 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 16%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 16x 4K, 2 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 78.9, Win rate at 56%, ELO at 2,864
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −26 ELO
39 matches · 49% win rate
On Dust 2 −25 ELO
31 matches · 58% win rate
Between 0:00 and 6:00 +20 ELO, win rate 48%
On Thursdays +39 ELO, win rate 45%

hope loses the most ELO on Nuke: −26 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Cache
  2. Highest rating in a match: 2.01 · Mirage
  3. Most kills in a match: 39 · Cache

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
48% better than 31%
0.72 better than 37%
80.0 better than 43%
1.00 better than 34%
49% of 200 duels better than 33%
28% of 25 situations better than 17%
Cache40
73% -
0.72 -
79.3 -
1.00-
51% of 193 duels -
25% of 16 situations -
Nuke39
49% better than 34%
0.70 better than 23%
76.5 better than 21%
0.97 better than 22%
53% of 175 duels right on the average
50% of 20 situations better than 76%
Inferno34
47% better than 22%
0.69 better than 14%
78.8 better than 25%
0.97 better than 12%
51% of 156 duels better than 27%
41% of 17 situations better than 59%
Dust 231
58% better than 69%
0.69 better than 23%
75.8 better than 21%
0.94 better than 16%
50% of 121 duels better than 39%
37% of 19 situations better than 46%
Anubis25
64% better than 83%
0.69 better than 22%
78.6 better than 35%
0.97 better than 24%
39% of 106 duels better than 3%
40% of 15 situations right on the average
Ancient8
50% -
0.77 -
86.9 -
1.06-
52% of 29 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hope plays

Across 233 matches hope averages K/R 0.71, ADR 78.8 and a rating of 0.98. Biggest strength: Utility damage per round at 5.5, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Cache with a 73% win rate in 40 matches. In 76 of 233 matches the rating was 1.10 or higher (33%), in 91 it was below 0.90. In 145 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: June 2026 at 1.04. hope loses the most ELO on Nuke (−26 ELO, win rate 49%). Things go best on Anubis (+105 ELO, win rate 64%). Match no. 4 of the day goes best: 67% win rate, +45 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 78.9, Win rate at 56%, ELO at 2,864. Last 30 days: 23 matches, win rate 57%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.