hootie

USA
On FACEIT since 2015 334 matches tracked 76 matches in 30 days
ELO ▲ 95
2,762
30-day peak: 2,782
Rank NA ▲ 97 places
#643
USA #335 in USA
30 days · prev. #740 · best #510
Last updated:

How does hootie play?

Rating 1.01 K/R 0.71 ADR 78.6 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 334 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 3.1
Knife kills 3 in 334 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 38%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 35x 4K, 4 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.1+1.1 · Ø 4.0 better than 80%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +275
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 78.7
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.70). Slightly below the average (0.75).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −170 ELO
38 matches · 45% win rate
From match 5 of the day −111 ELO
135 matches · 45% win rate
Between 6:00 and 12:00 −160 ELO, win rate 31%
On Saturdays −179 ELO, win rate 40%

hootie loses the most ELO in match 4 of the day: −170 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.18 · Inferno
  3. Most kills in a match: 37 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
56% better than 60%
0.76 better than 53%
81.6 better than 49%
1.06 right on the average
55% of 456 duels better than 66%
41% of 49 situations better than 57%
Mirage66
58% better than 71%
0.67 better than 14%
74.1 better than 14%
0.96 better than 19%
49% of 288 duels better than 31%
38% of 39 situations right on the average
Cache54
56% better than 47%
0.69 better than 13%
78.0 better than 21%
0.99 better than 18%
46% of 243 duels better than 13%
34% of 32 situations better than 41%
Anubis37
43% better than 16%
0.70 better than 24%
79.5 better than 37%
0.97 better than 21%
50% of 198 duels better than 36%
52% of 23 situations better than 82%
Ancient31
58% better than 64%
0.73 better than 38%
78.4 better than 30%
1.04 better than 46%
51% of 156 duels better than 43%
33% of 24 situations better than 37%
Inferno22
45% better than 13%
0.72 better than 24%
78.7 better than 22%
1.02 better than 21%
59% of 90 duels better than 72%
64% of 14 situations better than 92%
Nuke17
29% better than 1%
0.69 better than 17%
76.0 better than 19%
0.93 better than 9%
46% of 67 duels better than 15%
0% of 4 situations better than 1%
Vertigo6
67% -
0.74 -
83.8 -
1.08-
53% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hootie plays

Across 334 matches hootie averages K/R 0.71, ADR 78.6 and a rating of 1.01. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 58% headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 130 of 334 matches the rating was 1.10 or higher (39%), in 130 it was below 0.90. In 286 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: September 2026 at 1.04. hootie loses the most ELO in match 4 of the day (−170 ELO, win rate 45%). Things go best in match 1 of the day (+203 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +203 ELO. Improved over the last three months: ELO +275. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 78.7. Last 30 days: 76 matches, win rate 51%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.