hoolsssss

Belarus
On FACEIT since 2021 102 matches tracked 22 matches in 30 days
Last updated:

How does hoolsssss play?

Rating 0.91 (from 82 matches) K/R 0.68 ADR 75.3 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 33% weak 0.75 to 0.89 9% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.0
Knife kills 1 in 102 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 2%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 4x 4K, 3 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +16 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −6.8, Headshots −5 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +21 ELO
31 matches · 48% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 50%

hoolsssss loses the most ELO from match 5 of the day: +21 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
64% better than 87%
0.73 better than 43%
78.9 better than 39%
0.97 better than 26%
47% of 103 duels better than 27%
50% of 18 situations better than 81%
Anubis18
61% better than 78%
0.64 better than 8%
73.7 better than 14%
0.90 better than 11%
46% of 54 duels better than 22%
75% of 4 situations better than 98%
Mirage18
56% better than 66%
0.62 better than 6%
68.2 better than 4%
0.79-
50% of 44 duels better than 42%
33% of 6 situations better than 36%
Ancient16
44% better than 23%
0.70 better than 28%
78.9 better than 35%
0.95-
49% of 49 duels better than 35%
75% of 4 situations better than 98%
Inferno6
67% -
0.75 -
83.9 -
0.88-
53% of 17 duels -
0% of 1 situations -
Nuke6
67% -
0.65 -
70.9 -
0.88-
60% of 15 duels -
67% of 3 situations -
Cache5
40% -
0.59 -
61.2 -
0.88-
36% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How hoolsssss plays

Across 102 matches hoolsssss averages K/R 0.68 and ADR 75.3; the rating across the 82 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.5%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 43% headshots. The strongest map is Dust 2 with a 64% win rate in 33 matches. In 19 of 82 matches the rating was 1.10 or higher (23%), in 36 it was below 0.90. In 82 matches with detailed stats: 4 4Ks and 3 aces. Best month by rating: October 2026 at 0.93. hoolsssss loses the most ELO from match 5 of the day (+21 ELO, win rate 48%). Things go best on Dust 2 (+21 ELO, win rate 64%). Improved over the last three months: Win rate +16 pp. Got weaker: K/R −0.05, ADR −6.8, Headshots −5 pp. Last 30 days: 22 matches, win rate 64%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.