hook

Cuba
On FACEIT since 2017 247 matches tracked 92 matches in 30 days
ELO ▼ 89
2,885
30-day peak: 3,303
Rank EU ▼ 4,758 places
#12,757
Cuba #10 in Cuba
30 days · prev. #7,999 · best #7,999
Last updated:

How does hook play?

Rating 1.07 (from 197 matches) K/R 0.76 ADR 84.7 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 197 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

31% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 31%−10 pp · Ø 41% better than 13%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 3.4
Knife kills 3 in 246 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.3%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 5.1%+0.8 pp · Ø 4.3% better than 79%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 48x 4K, 6 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, ADR +5.7
= Stayed the same
Headshots at 56%
▼ Got worse
Win rate −5 pp, ELO −351

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.70
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.82. Last 3 months: 0.77 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
39 matches · 46% win rate
In match 2 of the day +33 ELO
51 matches · 47% win rate
Between 18:00 and 24:00 +406 ELO, win rate 48%
On Tuesdays +166 ELO, win rate 43%

hook loses the most ELO in match 3 of the day: ±0 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 1.94 · Dust 2

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
61% better than 81%
0.79 better than 66%
85.7 better than 68%
1.11 better than 68%
54% of 311 duels better than 61%
41% of 29 situations better than 58%
Dust 266
55% better than 56%
0.76 better than 53%
85.2 better than 68%
1.06 right on the average
48% of 328 duels better than 27%
27% of 33 situations better than 19%
Ancient54
43% better than 17%
0.72 better than 33%
80.8 better than 43%
1.00 better than 32%
55% of 177 duels better than 67%
25% of 16 situations better than 19%
Anubis30
47% better than 26%
0.75 right on the average
84.6 better than 65%
1.09 better than 61%
41% of 158 duels better than 5%
17% of 12 situations better than 7%
Cache14
50% -
0.77 -
86.5 -
1.07-
50% of 64 duels -
17% of 6 situations -
Nuke6
33% -
0.80 -
86.9 -
1.19-
57% of 28 duels -
50% of 8 situations -
Inferno4
100% -
1.00 -
104.6 -
1.31-
78% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How hook plays

Across 246 matches hook averages K/R 0.76 and ADR 84.7; the rating across the 197 rated matches is 1.07. Biggest strength: 3K rounds at 5.1%, better than 79% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 56% headshots. The strongest map is Mirage with a 61% win rate in 72 matches. In 93 of 197 matches the rating was 1.10 or higher (47%), in 65 it was below 0.90. In 197 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: September 2026 at 1.14. hook loses the most ELO in match 3 of the day (±0 ELO, win rate 46%). Things go best on Mirage (+212 ELO, win rate 61%). Match no. 4 of the day goes best: 77% win rate, +60 ELO. Improved over the last three months: K/R +0.05, ADR +5.7. Got weaker: Win rate −5 pp, ELO −351. Unchanged in recent months: Headshots at 56%. Last 30 days: 92 matches, win rate 49%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.