hoodtapping

Serbia
On FACEIT since 2024 156 matches tracked 65 matches in 30 days
Last updated:

How does hoodtapping play?

Rating 1.01 K/R 0.72 ADR 78.5 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 156 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.4
Knife kills 4 in 156 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 17x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.10, Headshots +5 pp, Win rate +24 pp
= Stayed the same
ADR at 79.4
▼ Got worse
ELO −179

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
21 matches · 67% win rate
On Mirage −26 ELO
73 matches · 49% win rate
Between 18:00 and 24:00 −10 ELO, win rate 48%
On Thursdays −25 ELO, win rate 35%

hoodtapping loses the most ELO on Ancient: −29 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Dust 2
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
49% better than 42%
0.75 better than 56%
82.5 better than 61%
1.04 better than 55%
53% of 371 duels better than 61%
34% of 41 situations better than 39%
Anubis27
56% better than 68%
0.68 better than 23%
72.2 better than 10%
0.96 better than 26%
49% of 110 duels better than 36%
42% of 19 situations better than 60%
Dust 224
42% better than 19%
0.70 better than 30%
77.7 better than 33%
0.97 better than 29%
55% of 93 duels better than 70%
30% of 20 situations better than 29%
Ancient21
67% better than 90%
0.69 better than 25%
75.6 better than 21%
0.99 better than 35%
51% of 93 duels right on the average
73% of 11 situations better than 99%
Nuke6
50% -
0.78 -
78.8 -
1.12-
57% of 23 duels -
67% of 3 situations -
Inferno3
100% -
0.47 -
56.5 -
0.71-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hoodtapping plays

Across 156 matches hoodtapping averages K/R 0.72, ADR 78.5 and a rating of 1.01. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 61 of 156 matches the rating was 1.10 or higher (39%), in 64 it was below 0.90. In 115 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. hoodtapping loses the most ELO on Ancient (−29 ELO, win rate 67%). Things go best on Anubis (+20 ELO, win rate 56%). Match no. 1 of the day goes best: 68% win rate. Improved over the last three months: K/R +0.05, Rating +0.10, Headshots +5 pp, Win rate +24 pp. Got weaker: ELO −179. Unchanged in recent months: ADR at 79.4. Last 30 days: 65 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.