honeyR9

Brazil
165 matches tracked 20 matches in 30 days
Last updated:

How does honeyR9 play?

Rating 0.94 K/R 0.66 ADR 73.6 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 165 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average.
Clutcher
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so clearly below the average (9%).

Rounds with first kill 8%−1 pp · Ø 9% better than 29%
Opening duels won 46%−2 pp · Ø 48% better than 37%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−2 pp · Ø 37% better than 37%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 84%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just above the average (0.93).

Headshot rate 41%0 pp · Ø 41% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 0.95+0.02 · Ø 0.93 better than 67%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.5%).

2K rounds 12.3%−0.1 pp · Ø 12.4% better than 54%
3K rounds 3.0%−0.5 pp · Ø 3.5% better than 32%
MVPs per match 1.9−0.1 · Ø 2.0 better than 44%
4Ks and aces 14x 4K, 0 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so well below the average (74%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 29%
Utility damage per round 4.3+0.6 · Ø 3.7 better than 65%
Enemies flashed per round 0.31+0.09 · Ø 0.22 better than 71%
Deaths per round 70%−4 pp · Ø 74% better than 90%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Headshots +10 pp
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 73.3, Win rate at 47%
▼ Got worse
ELO −161

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.67 (at the start 0.66). Just below the average (0.69).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
51 matches · 45% win rate
On Nuke −20 ELO
21 matches · 48% win rate
Between 6:00 and 12:00 +3 ELO, win rate 42%
On Sundays −34 ELO, win rate 28%

honeyR9 loses the most ELO on Mirage: −56 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.79 · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
45% better than 39%
0.67 better than 44%
73.8 better than 39%
0.95 better than 58%
45% of 187 duels better than 39%
43% of 54 situations better than 66%
Dust 240
48% better than 47%
0.62 better than 19%
71.0 better than 21%
0.92 better than 40%
48% of 145 duels right on the average
37% of 35 situations right on the average
Inferno21
52% better than 52%
0.66 right on the average
76.0 better than 58%
0.93 better than 53%
54% of 76 duels better than 85%
40% of 10 situations better than 63%
Nuke21
48% better than 37%
0.74 better than 66%
75.4 better than 38%
1.04 better than 74%
45% of 76 duels better than 29%
39% of 18 situations better than 57%
Ancient16
44% better than 30%
0.70 better than 63%
74.8 better than 45%
0.98 better than 71%
43% of 83 duels better than 29%
11% of 9 situations better than 4%
Anubis12
42% -
0.65 -
75.1 -
0.84-
52% of 60 duels -
30% of 10 situations -
Cache4
75% -
0.58 -
69.9 -
0.84-
42% of 19 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How honeyR9 plays

Across 165 matches honeyR9 averages K/R 0.66, ADR 73.6 and a rating of 0.94. Biggest strength: Deaths per round at just 70% (lower is better), better than 90% of level 3 players. Averages 14.7 kills per match with 41% headshots. The strongest map is Inferno with a 52% win rate in 21 matches. In 51 of 165 matches the rating was 1.10 or higher (31%), in 82 it was below 0.90. In 110 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. honeyR9 loses the most ELO on Mirage (−56 ELO, win rate 45%). Things go best in match 4 of the day (±0 ELO, win rate 73%). Match no. 4 of the day goes best: 73% win rate. Improved over the last three months: Headshots +10 pp. Got weaker: ELO −161. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 73.3, Win rate at 47%. Last 30 days: 20 matches, win rate 30%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.