hondagiorno

Japan
On FACEIT since 2024 387 matches tracked 160 matches in 30 days
ELO ▼ 88
2,266
30-day peak: 2,489
Rank EU
#108,909
Japan #2,953 in Japan
Last updated:

How does hondagiorno play?

Rating 1.08 K/R 0.78 ADR 83.5 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 387 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (346 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 52%+1 pp · Ø 51% better than 64%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.09+0.07 · Ø 1.02 better than 69%
Pistol kills per match 3.3
Zeus kills1 in 387 matches
Knife kills 1 in 387 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.3%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 78%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 69x 4K, 6 aces in 346 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 36%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 42%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +5.4, ELO +71
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.71). Clearly above the average (0.73).

Patterns

From the last 387 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −153 ELO
92 matches · 57% win rate
On Anubis −125 ELO
60 matches · 45% win rate
Between 0:00 and 6:00 −54 ELO, win rate 40%
On Fridays −36 ELO, win rate 46%

hondagiorno loses the most ELO on Dust 2: −153 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Ancient
  2. Highest rating in a match: 2.08 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
49% better than 38%
0.81 better than 79%
85.6 better than 73%
1.12 better than 76%
58% of 726 duels better than 84%
44% of 68 situations better than 66%
Dust 292
57% better than 67%
0.78 better than 69%
84.5 better than 69%
1.08 better than 64%
59% of 434 duels better than 85%
42% of 52 situations better than 61%
Anubis60
45% better than 28%
0.78 better than 71%
83.2 better than 64%
1.05 better than 57%
48% of 289 duels better than 30%
50% of 36 situations better than 78%
Ancient56
50% better than 45%
0.82 better than 83%
85.8 better than 75%
1.13 better than 81%
56% of 237 duels better than 75%
47% of 45 situations better than 71%
Inferno21
86% better than 99%
0.71 better than 33%
76.2 better than 19%
1.06 better than 46%
42% of 105 duels better than 6%
50% of 6 situations better than 77%
Nuke17
47% better than 23%
0.67 better than 14%
74.2 better than 17%
0.96 better than 22%
46% of 72 duels better than 18%
33% of 12 situations better than 36%
Cache12
25% -
0.60 -
74.2 -
0.75-
53% of 60 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hondagiorno plays

Across 387 matches hondagiorno averages K/R 0.78, ADR 83.5 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 52% headshots. The strongest map is Inferno with a 86% win rate in 21 matches. In 187 of 387 matches the rating was 1.10 or higher (48%), in 122 it was below 0.90. In 346 matches with detailed stats: 69 4Ks and 6 aces. Best month by rating: September 2026 at 1.13. hondagiorno loses the most ELO on Dust 2 (−153 ELO, win rate 57%). Things go best on Inferno (+80 ELO, win rate 86%). Improved over the last three months: K/R +0.08, Rating +0.12, ADR +5.4, ELO +71. Got weaker: Headshots −4 pp, Win rate −5 pp. Last 30 days: 160 matches, win rate 50%, net ELO −401.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.