homedepot

Mongolia
On FACEIT since 2016 156 matches tracked 20 matches in 30 days
ELO ▲ 21
2,307
30-day peak: 2,353
Rank NA ▼ 463 places
#3,010
Mongolia #23 in Mongolia
30 days · prev. #2,547 · best #2,547
Last updated:
Next update possible in 1h 29m

How does homedepot play?

Rating 1.08 (from 111 matches) K/R 0.81 ADR 91.1 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 111 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.4
Knife kills 2 in 156 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 19x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

8.9 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 8.9+4.7 · Ø 4.2 better than 99%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
ELO at 2,308
▼ Got worse
K/R −0.07, Rating −0.07, ADR −4.2, Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.77 (at the start 0.84). Slightly above the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
22 matches · 59% win rate
Between 18:00 and 24:00 +30 ELO, win rate 37%
On Thursdays +30 ELO, win rate 41%

homedepot loses the most ELO on Dust 2: −30 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.76 · Inferno
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
43% better than 18%
0.84 better than 86%
93.0 better than 92%
1.08 better than 63%
46% of 120 duels better than 21%
33% of 15 situations better than 36%
Anubis26
46% better than 28%
0.75 right on the average
89.4 better than 85%
0.96 better than 23%
60% of 86 duels better than 87%
11% of 9 situations better than 4%
Inferno24
46% better than 25%
0.84 better than 82%
95.6 better than 92%
1.21 better than 85%
55% of 105 duels better than 57%
31% of 13 situations better than 34%
Dust 222
59% better than 75%
0.79 better than 71%
91.8 better than 90%
1.07 better than 60%
57% of 91 duels better than 79%
36% of 11 situations better than 45%
Cache14
57% -
0.81 -
87.2 -
1.09-
53% of 47 duels -
50% of 4 situations -
Ancient12
50% -
0.81 -
87.0 -
1.15-
50% of 28 duels -
67% of 3 situations -
Nuke8
25% -
0.73 -
82.4 -
1.04-
51% of 37 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How homedepot plays

Across 156 matches homedepot averages K/R 0.81 and ADR 91.1; the rating across the 111 rated matches is 1.08. Biggest strength: Utility damage per round at 8.9, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 50 of 111 matches the rating was 1.10 or higher (45%), in 37 it was below 0.90. In 72 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 1.15. homedepot loses the most ELO on Dust 2 (−30 ELO, win rate 59%). Things go best on Inferno (+83 ELO, win rate 46%). From match no. 5 of the day on, things go best: 57% win rate. Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.07, Rating −0.07, ADR −4.2, Headshots −3 pp. Unchanged in recent months: ELO at 2,308. Last 30 days: 20 matches, win rate 50%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.