holyshxt_1
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (50%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Weakness0.78 K/D and so well below the average (0.99).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (3.9%).
Utility and deaths
WeaknessDied in 79% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.60 (at the start 0.69). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.88. Last 3 months: 0.80 (at the start 0.88). Well below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 77.3. Last 3 months: 67.1 (at the start 77.3). Well below the average (79.2).
Share of headshot kills
Best month: September 2026 with 43%. Last 3 months: 41% (at the start 42%). Well below the average (47%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 47% (at the start 38%). Just below the average (48%).
Best month: August 2026 with 1,553. Last 3 months: 1,398 (at the start 1,392).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
holyshxt_1 loses the most ELO on Mirage: −93 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Mirage
- Longest win streak: 4 wins in a row · Anubis
- Highest rating in a match: 1.75 · Dust 2
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How holyshxt_1 plays
Across 81 matches holyshxt_1 averages K/R 0.62, ADR 69.6 and a rating of 0.82. Most room to improve: Rating at 0.82, better than only 1% of level 8 players. Averages 13.4 kills per match with 41% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 15 of 81 matches the rating was 1.10 or higher (19%), in 57 it was below 0.90. In 60 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 0.88. holyshxt_1 loses the most ELO on Mirage (−93 ELO, win rate 47%). Things go best from match 5 of the day (−67 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, −67 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: K/R −0.09, Rating −0.08, ADR −10.2. Unchanged in recent months: Headshots at 41%, ELO at 1,398.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.