holy_guile
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Weakness40% of opening duels won and so well below the average (49%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.78 K/D and so well below the average (0.98).
Impact
Weakness1.6 MVPs per match and so well below the average (2.2).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.67. Last 3 months: 0.61 (at the start 0.52). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 0.93. Last 3 months: 0.87 (at the start 0.72). Well below the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 76.5. Last 3 months: 71.5 (at the start 63.0). Clearly below the average (78.8).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 46% (at the start 50%). Just below the average (47%).
Matches won (win rate)
Best month: August 2026 with 65%. Last 3 months: 50% (at the start 37%). Clearly above the average (47%).
Best month: October 2026 with 1,503. Last 3 months: 1,488 (at the start 963).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
holy_guile loses the most ELO in match 1 of the day: −40 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Mirage
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.11 · Ancient
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How holy_guile plays
Across 105 matches holy_guile averages K/R 0.58, ADR 68.3 and a rating of 0.81. Biggest strength: Utility hit rate at 43%, better than 92% of level 7 players. Most room to improve: Rating at 0.81, better than only 1% of level 7 players. Averages 12.7 kills per match with 47% headshots. The strongest map is Mirage with a 51% win rate in 37 matches. In 20 of 105 matches the rating was 1.10 or higher (19%), in 71 it was below 0.90. In 64 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 0.93. holy_guile loses the most ELO in match 1 of the day (−40 ELO, win rate 39%). Things go best on Mirage (+6 ELO, win rate 51%). Improved over the last three months: K/R +0.09, Rating +0.15, ADR +8.5, Win rate +13 pp, ELO +525. Got weaker: Headshots −4 pp. Last 30 days: 16 matches, win rate 25%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.