hollow441

South Korea
201 matches tracked
ELO
1,864
Peak across the last 201 matches: 2,293
Rank SEA ▼ 6,399 places
#8,902
30 days · prev. #2,503 · best #2,488
Last updated:

How does hollow441 play?

Rating 0.99 (from 191 matches) K/R 0.73 ADR 78.8 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 191 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average.
Headshots
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.6
Knife kills 1 in 201 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 50%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 29x 4K, 2 aces in 140 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 2%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.04, ADR +5.3
= Stayed the same
Rating at 1.00, Win rate at 46%, ELO at 2,209
▼ Got worse
Headshots −5 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.74 (at the start 0.70). Right on the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
70 matches · 50% win rate
On Ancient −24 ELO
35 matches · 43% win rate
Between 6:00 and 12:00 −62 ELO, win rate 33%

hollow441 loses the most ELO on Mirage: −51 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Mirage
  2. Most kills in a match: 47 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
50% better than 43%
0.74 right on the average
78.8 better than 38%
1.03 right on the average
53% of 334 duels better than 60%
32% of 25 situations better than 32%
Dust 240
38% better than 10%
0.73 better than 43%
80.2 better than 45%
0.96 better than 23%
52% of 177 duels right on the average
38% of 21 situations right on the average
Ancient35
43% better than 20%
0.69 better than 22%
75.9 better than 17%
0.93 better than 16%
42% of 163 duels better than 7%
50% of 10 situations better than 77%
Inferno22
36% better than 6%
0.72 better than 38%
79.2 better than 38%
0.99 better than 30%
42% of 112 duels better than 10%
13% of 8 situations better than 5%
Anubis17
59% better than 70%
0.73 better than 46%
76.4 better than 25%
0.98 better than 31%
46% of 71 duels better than 22%
56% of 9 situations better than 89%
Nuke8
38% -
0.77 -
78.1 -
1.02-
44% of 34 duels -
40% of 10 situations -
Cache7
43% -
0.81 -
85.8 -
1.12-
54% of 35 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hollow441 plays

Across 201 matches hollow441 averages K/R 0.73 and ADR 78.8; the rating across the 191 rated matches is 0.99. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · all ELO ranges players. Averages 15.9 kills per match with 62% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 67 of 191 matches the rating was 1.10 or higher (35%), in 76 it was below 0.90. In 140 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: June 2026 at 1.07. hollow441 loses the most ELO on Mirage (−51 ELO, win rate 50%). Things go best on Dust 2 (+36 ELO, win rate 38%). Match no. 3 of the day goes best: 50% win rate, −25 ELO. Improved over the last three months: K/R +0.04, ADR +5.3. Got weaker: Headshots −5 pp. Unchanged in recent months: Rating at 1.00, Win rate at 46%, ELO at 2,209.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.