hollo-_-

Sweden
292 matches tracked 72 matches in 30 days
Last updated:

How does hollo-_- play?

Rating 1.01 K/R 0.74 ADR 80.3 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 292 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so just below the average (47%).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.8
Knife kills 3 in 292 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 72%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 38x 4K, 3 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.27).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 12%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 89%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +8 pp, ELO +299
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 79.9, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.72).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −2 ELO
52 matches · 62% win rate
In match 2 of the day +15 ELO
63 matches · 41% win rate
On Sundays −53 ELO, win rate 42%

hollo-_- loses the most ELO on Ancient: −2 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.16 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
51% better than 52%
0.77 better than 71%
84.4 better than 72%
1.06 better than 67%
46% of 405 duels better than 28%
37% of 51 situations better than 43%
Mirage83
49% better than 43%
0.72 right on the average
77.8 better than 40%
0.96 better than 33%
44% of 392 duels better than 17%
34% of 35 situations better than 40%
Ancient52
62% better than 86%
0.70 better than 31%
74.6 better than 18%
0.95 better than 29%
44% of 227 duels better than 16%
36% of 22 situations better than 44%
Anubis43
47% better than 40%
0.72 right on the average
80.6 better than 55%
0.97 better than 33%
49% of 192 duels better than 42%
47% of 17 situations better than 75%
Nuke23
61% better than 71%
0.80 better than 70%
85.0 better than 64%
1.14 better than 75%
49% of 112 duels better than 32%
58% of 12 situations better than 87%

Compared with players on the same level who have at least 15 matches on the map.

How hollo-_- plays

Across 292 matches hollo-_- averages K/R 0.74, ADR 80.3 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 15.9 kills per match with 46% headshots. The strongest map is Ancient with a 62% win rate in 52 matches. In 109 of 292 matches the rating was 1.10 or higher (37%), in 116 it was below 0.90. In 226 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. hollo-_- loses the most ELO on Ancient (−2 ELO, win rate 62%). Things go best on Mirage (+69 ELO, win rate 49%). Match no. 3 of the day goes best: 57% win rate, +35 ELO. Improved over the last three months: Win rate +8 pp, ELO +299. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 79.9, Headshots at 46%. Last 30 days: 72 matches, win rate 49%, net ELO −143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.