hollo-_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average46% headshots and so just below the average (47%).
Impact
AverageExactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).
Utility and deaths
Average0.46 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.04. Last 3 months unchanged at 1.01. Just above the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 83.5. Last 3 months: 79.9 (at the start 82.0). Just above the average (79.2).
Share of headshot kills
Best month: May 2026 with 48%. Last 3 months: 46% (at the start 45%). Just below the average (47%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 54% (at the start 46%). Well above the average (48%).
Best month: October 2026 with 1,774. Last 3 months: 1,684 (at the start 1,385).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 292 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
hollo-_- loses the most ELO on Ancient: −2 ELO, 62% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 2.16 · Ancient
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 292 matchesCompared with players on the same level who have at least 15 matches on the map.
How hollo-_- plays
Across 292 matches hollo-_- averages K/R 0.74, ADR 80.3 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 15.9 kills per match with 46% headshots. The strongest map is Ancient with a 62% win rate in 52 matches. In 109 of 292 matches the rating was 1.10 or higher (37%), in 116 it was below 0.90. In 226 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. hollo-_- loses the most ELO on Ancient (−2 ELO, win rate 62%). Things go best on Mirage (+69 ELO, win rate 49%). Match no. 3 of the day goes best: 57% win rate, +35 ELO. Improved over the last three months: Win rate +8 pp, ELO +299. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 79.9, Headshots at 46%. Last 30 days: 72 matches, win rate 49%, net ELO −143.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.