holla72

Russia
61 matches tracked 21 matches in 30 days
Last updated:

How does holla72 play?

Rating 0.90 K/R 0.64 ADR 72.9 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 34%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 2 average.
Multi-kills
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 2

Compared with 636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so just below the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 47%−1 pp · Ø 48% better than 53%

Clutch

Average
Last one alive

33% of 1v1s won and so slightly below the average (36%).

Clutch 1v1 won 33%−3 pp · Ø 36% better than 35%
Clutch 1v2 won 19%0 pp · Ø 19% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (41%).

Headshot rate 34%−7 pp · Ø 41% better than 20%
AWP share of kills 9%−1 pp · Ø 10% better than 47%
K/D 0.87−0.04 · Ø 0.91 better than 44%
Pistol kills per match 1.9
Knife kills 1 in 61 matches

Impact

Average
Damage and big rounds

1.7 MVPs per match and so well below the average (1.9).

2K rounds 11.4%−0.5 pp · Ø 11.9% better than 40%
3K rounds 2.8%−0.7 pp · Ø 3.5% better than 34%
MVPs per match 1.7−0.2 · Ø 1.9 better than 31%
4Ks and aces 10x 4K, 1 ace in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (32%).

Utility hit rate 44%+12 pp · Ø 32% better than 97%
Utility damage per round 5.1+1.8 · Ø 3.3 better than 81%
Enemies flashed per round 0.18−0.04 · Ø 0.22 better than 43%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 2 average
Whether holla72 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: October 2026 with 0.73.

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Mirage
  2. Most kills in a match: 30 · Nuke
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
68% better than 95%
0.65 better than 48%
73.0 better than 49%
0.92 better than 56%
45% of 95 duels better than 41%
53% of 17 situations better than 88%
Dust 29
56% -
0.78 -
80.3 -
1.12-
44% of 41 duels -
57% of 7 situations -
Nuke9
44% -
0.57 -
69.4 -
0.75-
55% of 29 duels -
33% of 3 situations -
Anubis6
17% -
0.49 -
62.0 -
0.64-
32% of 22 duels -
0% of 2 situations -
Ancient5
40% -
0.68 -
77.5 -
0.92-
33% of 24 duels -
14% of 7 situations -
Inferno5
80% -
0.57 -
70.9 -
0.95-
44% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How holla72 plays

Across 61 matches holla72 averages K/R 0.64, ADR 72.9 and a rating of 0.90. Biggest strength: Utility hit rate at 44%, better than 97% of level 2 players. Most room to improve: Headshot rate at 34%, better than only 20% of level 2 players. Averages 14.0 kills per match with 34% headshots. In 16 of 61 matches the rating was 1.10 or higher (26%), in 30 it was below 0.90. In 55 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. Things go best on Mirage (+26 ELO, win rate 68%). Last 30 days: 21 matches, win rate 48%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.