holk_benk13

Russia
155 matches tracked 48 matches in 30 days
Last updated:

How does holk_benk13 play?

Rating 0.92 K/R 0.70 ADR 77.7 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 155 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 34%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 47%−3 pp · Ø 50% better than 29%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 52%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 38%
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 0.88−0.12 · Ø 1.00 better than 15%
Pistol kills per match 1.8
Knife kills 1 in 155 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so just below the average (13.0%).

2K rounds 12.6%−0.4 pp · Ø 13.0% better than 42%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 49%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 20x 4K, 6 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 79%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 29%
Deaths per round 79%+7 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 6 average
Whether holk_benk13 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 137 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −61 ELO
44 matches · 39% win rate
In match 3 of the day −36 ELO
24 matches · 33% win rate
Between 6:00 and 12:00 +25 ELO, win rate 35%
On Sundays −93 ELO, win rate 38%

holk_benk13 loses the most ELO on Mirage: −61 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.02 · Nuke

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
39% better than 15%
0.67 better than 27%
77.9 better than 45%
0.88 better than 15%
44% of 209 duels better than 19%
16% of 25 situations better than 7%
Dust 243
53% better than 63%
0.66 better than 22%
74.0 better than 23%
0.89 better than 17%
40% of 218 duels better than 9%
44% of 18 situations better than 71%
Nuke26
54% better than 61%
0.80 better than 81%
86.1 better than 80%
1.06 better than 71%
53% of 114 duels better than 68%
13% of 8 situations better than 4%
Anubis17
41% better than 21%
0.72 right on the average
78.9 better than 47%
0.97 better than 45%
53% of 112 duels better than 68%
30% of 10 situations better than 31%
Ancient13
31% -
0.69 -
75.0 -
0.90-
50% of 58 duels -
25% of 8 situations -
Inferno7
57% -
0.63 -
71.2 -
0.85-
49% of 43 duels -
67% of 3 situations -
Cache5
40% -
0.65 -
76.3 -
0.81-
35% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How holk_benk13 plays

Across 155 matches holk_benk13 averages K/R 0.70, ADR 77.7 and a rating of 0.92. Biggest strength: Utility hit rate at 40%, better than 83% of level 6 players. Most room to improve: Deaths per round at 79%, better than only 3% of level 6 players. Averages 15.5 kills per match with 43% headshots. The strongest map is Nuke with a 54% win rate in 26 matches. In 40 of 155 matches the rating was 1.10 or higher (26%), in 85 it was below 0.90. In 137 matches with detailed stats: 20 4Ks and 6 aces. Best month by rating: August 2026 at 1.04. holk_benk13 loses the most ELO on Mirage (−61 ELO, win rate 39%). Things go best on Nuke (+64 ELO, win rate 54%). From match no. 5 of the day on, things go best: 51% win rate, −84 ELO. Last 30 days: 48 matches, win rate 46%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.