holk_benk13
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Weakness26% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.00).
Impact
AverageExactly 2 kills in 12.6% of rounds and so just below the average (13.0%).
Utility and deaths
AverageDied in 79% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageKills per round (K/R)
Best month: August 2026 with 0.75.
Rating, 1.00 is an average match
Best month: August 2026 with 1.04.
Damage per round (ADR)
Best month: August 2026 with 83.3.
Share of headshot kills
Best month: April 2026 with 54%.
Matches won (win rate)
Best month: August 2026 with 52%.
Best month: October 2026 with 1,670.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 32%.
Patterns
From the last 155 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
holk_benk13 loses the most ELO on Mirage: −61 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Nuke
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 2.02 · Nuke
Maps in detail
from the last 155 matchesCompared with players on the same level who have at least 15 matches on the map.
How holk_benk13 plays
Across 155 matches holk_benk13 averages K/R 0.70, ADR 77.7 and a rating of 0.92. Biggest strength: Utility hit rate at 40%, better than 83% of level 6 players. Most room to improve: Deaths per round at 79%, better than only 3% of level 6 players. Averages 15.5 kills per match with 43% headshots. The strongest map is Nuke with a 54% win rate in 26 matches. In 40 of 155 matches the rating was 1.10 or higher (26%), in 85 it was below 0.90. In 137 matches with detailed stats: 20 4Ks and 6 aces. Best month by rating: August 2026 at 1.04. holk_benk13 loses the most ELO on Mirage (−61 ELO, win rate 39%). Things go best on Nuke (+64 ELO, win rate 54%). From match no. 5 of the day on, things go best: 51% win rate, −84 ELO. Last 30 days: 48 matches, win rate 46%, net ELO +34.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.