hokus_pokus

Sweden
On FACEIT since 2015 161 matches tracked 25 matches in 30 days
Last updated:

How does hokus_pokus play?

Rating 0.99 (from 155 matches) K/R 0.72 ADR 80.6 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 155 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.5
Knife kills 2 in 160 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 13x 4K, 2 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 85%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.73, ADR at 80.8, Headshots at 48%, Win rate at 51%
▼ Got worse
ELO −160

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −39 ELO
60 matches · 53% win rate
In match 3 of the day −30 ELO
26 matches · 35% win rate

hokus_pokus loses the most ELO on Mirage: −39 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 1.99 · Mirage
  3. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
53% better than 57%
0.74 better than 53%
82.2 better than 60%
1.01 better than 46%
55% of 214 duels better than 74%
33% of 33 situations better than 36%
Ancient27
56% better than 62%
0.76 better than 58%
83.9 better than 63%
1.05 better than 58%
54% of 118 duels better than 66%
47% of 17 situations better than 72%
Anubis19
47% better than 32%
0.71 better than 35%
76.0 better than 23%
0.97 better than 28%
46% of 84 duels better than 20%
21% of 14 situations better than 14%
Nuke17
59% better than 62%
0.74 better than 41%
82.4 better than 50%
1.02 better than 37%
48% of 58 duels better than 26%
33% of 12 situations better than 33%
Dust 212
42% -
0.67 -
75.8 -
0.91-
47% of 36 duels -
33% of 9 situations -
Inferno12
58% -
0.63 -
76.3 -
0.87-
49% of 57 duels -
50% of 6 situations -
Cache11
18% -
0.68 -
77.1 -
0.87-
42% of 45 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hokus_pokus plays

Across 160 matches hokus_pokus averages K/R 0.72 and ADR 80.6; the rating across the 155 rated matches is 0.99. Averages 16.1 kills per match with 47% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 50 of 155 matches the rating was 1.10 or higher (32%), in 68 it was below 0.90. In 82 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. hokus_pokus loses the most ELO on Mirage (−39 ELO, win rate 53%). Things go best from match 5 of the day (+60 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +60 ELO. Improved over the last three months: Rating +0.07. Got weaker: ELO −160. Unchanged in recent months: K/R at 0.73, ADR at 80.8, Headshots at 48%, Win rate at 51%. Last 30 days: 25 matches, win rate 60%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.