hoks452

Afghanistan
On FACEIT since 2016 57 matches tracked 20 matches in 30 days
ELO
2,094
Rank EU
#181,632
Afghanistan #256 in Afghanistan
Last updated:

How does hoks452 play?

Rating 1.05 K/R 0.76 ADR 83.2 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 57 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+4 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 20%
AWP share of kills 23%+13 pp · Ø 10% better than 91%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.9
Zeus kills2 in 57 matches
Knife kills 2 in 57 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.2%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 22%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 71%
MVPs per match 2.5+0.2 · Ø 2.3 better than 75%
4Ks and aces 4x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.74 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.74+0.44 · Ø 0.30 better than 99%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.04, Rating −0.08, ADR −7.1, Win rate −9 pp

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.74 (at the start 0.78). Just above the average (0.73).

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.88 · Ancient

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
53% better than 56%
0.73 better than 46%
78.0 better than 38%
1.00 better than 41%
58% of 80 duels better than 86%
55% of 11 situations better than 89%
Dust 217
59% better than 78%
0.87 better than 95%
93.5 better than 95%
1.20 better than 93%
65% of 98 duels better than 98%
13% of 15 situations better than 3%
Ancient8
63% -
0.79 -
82.6 -
1.13-
56% of 25 duels -
50% of 2 situations -
Anubis8
38% -
0.61 -
76.2 -
0.81-
47% of 45 duels -
33% of 6 situations -
Inferno3
33% -
0.71 -
80.2 -
1.01-
20% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hoks452 plays

Across 57 matches hoks452 averages K/R 0.76, ADR 83.2 and a rating of 1.05. Biggest strength: Opening duels won at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 44% headshots. The strongest map is Dust 2 with a 59% win rate in 17 matches. In 25 of 57 matches the rating was 1.10 or higher (44%), in 20 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. Got weaker: K/R −0.04, Rating −0.08, ADR −7.1, Win rate −9 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 20 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.