hokk
Name history of hokk
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).
Compared with 10,593 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average25% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average56% headshots and so clearly above the average (52%).
Impact
AverageExactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).
Utility and deaths
Average4.5 utility damage per round and so well above the average (4.0).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months: 0.77 (at the start 0.83). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.14. Last 3 months: 1.06 (at the start 1.14). Just above the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 87.1. Last 3 months: 84.1 (at the start 86.3). Slightly above the average (80.6).
Share of headshot kills
Best month: September 2026 with 57%. Last 3 months: 56% (at the start 54%). Clearly above the average (52%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 53% (at the start 56%). Just above the average (52%).
Best month: September 2026 with 3,157. Last 3 months: 2,857 (at the start 2,388).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 347 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
hokk loses the most ELO in match 3 of the day: −67 ELO, 37% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Dust 2
- Longest win streak: 9 wins in a row · Ancient
- Highest rating in a match: 2.30 · Anubis
Maps in detail
from the last 347 matchesCompared with players on the same level who have at least 15 matches on the map.
How hokk plays
Across 347 matches hokk averages K/R 0.77, ADR 84.4 and a rating of 1.07. Biggest strength: Headshot rate at 56%, better than 75% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 56% headshots. The strongest map is Ancient with a 66% win rate in 38 matches. In 151 of 347 matches the rating was 1.10 or higher (44%), in 112 it was below 0.90. In 294 matches with detailed stats: 66 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. hokk loses the most ELO in match 3 of the day (−67 ELO, win rate 37%). Things go best on Nuke (+104 ELO, win rate 58%). Match no. 2 of the day goes best: 66% win rate, +72 ELO. Improved over the last three months: Headshots +2 pp, ELO +469. Got weaker: K/R −0.06, Rating −0.08, Win rate −3 pp. Unchanged in recent months: ADR at 84.1. Last 30 days: 147 matches, win rate 54%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.