hokk

Russia
347 matches tracked 147 matches in 30 days
Last updated:

How does hokk play?

Rating 1.07 K/R 0.77 ADR 84.4 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 347 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 49%−2 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.2
Knife kills 20 in 347 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 53%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 50%
4Ks and aces 66x 4K, 3 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths

4.5 utility damage per round and so well above the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 67%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 43%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +469
= Stayed the same
ADR at 84.1
▼ Got worse
K/R −0.06, Rating −0.08, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.77 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −67 ELO
43 matches · 37% win rate
On Dust 2 −55 ELO
107 matches · 48% win rate
On Saturdays +121 ELO, win rate 43%

hokk loses the most ELO in match 3 of the day: −67 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.30 · Anubis

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
48% better than 31%
0.79 better than 68%
86.2 better than 72%
1.07 better than 53%
53% of 577 duels better than 56%
38% of 68 situations right on the average
Nuke79
58% better than 56%
0.78 better than 54%
83.7 better than 55%
1.10 better than 55%
51% of 445 duels better than 40%
42% of 48 situations better than 55%
Inferno56
55% better than 40%
0.75 better than 36%
81.1 better than 33%
1.03 better than 26%
51% of 317 duels better than 29%
52% of 33 situations better than 80%
Ancient38
66% better than 87%
0.80 better than 71%
88.4 better than 78%
1.11 better than 69%
49% of 199 duels better than 32%
30% of 27 situations better than 30%
Anubis34
38% better than 8%
0.73 better than 39%
81.5 better than 50%
1.01 better than 34%
44% of 189 duels better than 12%
39% of 23 situations better than 52%
Cache24
63% better than 68%
0.82 better than 62%
89.5 better than 69%
1.15 better than 60%
53% of 133 duels better than 41%
73% of 11 situations better than 97%
Mirage8
38% -
0.69 -
70.5 -
0.98-
31% of 55 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hokk plays

Across 347 matches hokk averages K/R 0.77, ADR 84.4 and a rating of 1.07. Biggest strength: Headshot rate at 56%, better than 75% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 56% headshots. The strongest map is Ancient with a 66% win rate in 38 matches. In 151 of 347 matches the rating was 1.10 or higher (44%), in 112 it was below 0.90. In 294 matches with detailed stats: 66 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. hokk loses the most ELO in match 3 of the day (−67 ELO, win rate 37%). Things go best on Nuke (+104 ELO, win rate 58%). Match no. 2 of the day goes best: 66% win rate, +72 ELO. Improved over the last three months: Headshots +2 pp, ELO +469. Got weaker: K/R −0.06, Rating −0.08, Win rate −3 pp. Unchanged in recent months: ADR at 84.1. Last 30 days: 147 matches, win rate 54%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.