hokAge200

Russia
On FACEIT since 2019 61 matches tracked
Last updated:

How does hokAge200 play?

Rating 1.09 K/R 0.79 ADR 87.2 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
AWPerEntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (49%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 60%+11 pp · Ø 49% better than 99%

Clutch

Weakness
Last one alive

12% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 12%−26 pp · Ø 38% better than 1%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (0.98).

Headshot rate 39%−8 pp · Ø 47% better than 15%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.10+0.12 · Ø 0.98 better than 90%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (12.9%).

2K rounds 14.5%+1.6 pp · Ø 12.9% better than 87%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 84%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 8x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.26).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.20−0.06 · Ø 0.26 better than 33%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ADR +6.8, Headshots +8 pp
= Stayed the same
K/R at 0.80, Rating at 1.09
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.71).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.23 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
48% better than 44%
0.78 better than 81%
86.4 better than 85%
1.09 better than 84%
60% of 150 duels better than 94%
0% of 11 situations better than 1%
Dust 220
45% better than 32%
0.81 better than 90%
89.1 better than 91%
1.06 better than 74%
55% of 112 duels better than 80%
50% of 6 situations better than 81%
Anubis4
75% -
0.82 -
85.2 -
1.21-
54% of 13 duels -
100% of 2 situations -
Ancient3
67% -
0.67 -
80.3 -
0.87-
46% of 13 duels -
0% of 2 situations -
Inferno3
33% -
0.76 -
86.1 -
1.11-
64% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How hokAge200 plays

Across 61 matches hokAge200 averages K/R 0.79, ADR 87.2 and a rating of 1.09. Biggest strength: Opening duels won at 60%, better than 99% of level 7 players. Most room to improve: Clutch 1v1 won at 12%, better than only 1% of level 7 players. Averages 17.6 kills per match with 39% headshots. The strongest map is Mirage with a 48% win rate in 27 matches. In 26 of 61 matches the rating was 1.10 or higher (43%), in 18 it was below 0.90. In 40 matches with detailed stats: 8 4Ks and 1 ace. Things go best on Mirage (+23 ELO, win rate 48%). Match no. 1 of the day goes best: 59% win rate. Improved over the last three months: ADR +6.8, Headshots +8 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.09. Last 30 days: 7 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.