hnR__

Brazil
On FACEIT since 2020 41 matches tracked 20 matches in 30 days
ELO
2,060
Peak across the last 41 matches: 2,062
Rank SA ▼ 1,109 places
#5,350
Brazil #3,459 in Brazil
30 days · prev. #4,241 · best #4,241
Last updated:

How does hnR__ play?

Rating 1.24 K/R 0.91 ADR 97.0 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 41 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 29% normal 0.90 to 1.09 15% weak 0.75 to 0.89 7% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 57%+6 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 36%
AWP share of kills 12%+2 pp · Ø 10% better than 63%
K/D 1.21+0.19 · Ø 1.02 better than 95%
Pistol kills per match 3.4
Zeus kills1 in 41 matches
Knife kills 3 in 41 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.2% of rounds and so well above the average (13.2%).

2K rounds 18.2%+5.0 pp · Ø 13.2% better than 99%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 93%
MVPs per match 3.1+0.8 · Ø 2.3 better than 98%
4Ks and aces 7x 4K, 3 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.58+0.28 · Ø 0.30 better than 97%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether hnR__ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 32 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: April 2026 with 1.19.

Patterns

Soon this shows where hnR__ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Highest rating in a match: 2.94 · Ancient
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
42% -
0.82 -
87.2 -
1.08-
54% of 63 duels -
33% of 6 situations -
Ancient9
56% -
1.01 -
108.6 -
1.34-
69% of 54 duels -
60% of 5 situations -
Dust 29
33% -
0.94 -
100.5 -
1.33-
55% of 38 duels -
29% of 7 situations -
Anubis5
60% -
0.96 -
103.0 -
1.35-
51% of 39 duels -
0% of 1 situations -
Inferno4
50% -
0.91 -
92.8 -
1.23-
67% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hnR__ plays

Across 41 matches hnR__ averages K/R 0.91, ADR 97.0 and a rating of 1.24. Biggest strength: Rating at 1.24, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 20.6 kills per match with 47% headshots. In 26 of 41 matches the rating was 1.10 or higher (63%), in 9 it was below 0.90. In 32 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: April 2026 at 1.65. Last 30 days: 20 matches, win rate 35%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.