hlupy_kokot

Czech Republic
On FACEIT since 2023 346 matches tracked 118 matches in 30 days
Last updated:

How does hlupy_kokot play?

Rating 0.87 K/R 0.60 ADR 67.7 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 346 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 43%−8 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.02).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.86−0.16 · Ø 1.02 better than 2%
Pistol kills per match 2.3
Knife kills 5 in 346 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.8% of rounds and so well below the average (13.2%).

2K rounds 9.8%−3.4 pp · Ø 13.2% better than 1%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 1%
MVPs per match 1.8−0.5 · Ø 2.3 better than 3%
4Ks and aces 25x 4K, 2 aces in 276 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 24%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 58%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 57%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 67.3, Headshots at 49%
▼ Got worse
K/R −0.04, Rating −0.08, Win rate −13 pp, ELO −131

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.64. Last 3 months: 0.60 (at the start 0.64). Well below the average (0.73).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −178 ELO
49 matches · 51% win rate
On Inferno −98 ELO
41 matches · 54% win rate
Between 0:00 and 6:00 −32 ELO, win rate 44%
On Sundays −147 ELO, win rate 51%

hlupy_kokot loses the most ELO in match 4 of the day: −178 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Highest rating in a match: 2.38 · Ancient
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
62% better than 84%
0.57 better than 1%
64.1 better than 1%
0.83 better than 2%
38% of 372 duels better than 2%
43% of 69 situations better than 62%
Dust 275
56% better than 64%
0.60 better than 2%
68.4 better than 2%
0.86 better than 3%
44% of 246 duels better than 13%
28% of 47 situations better than 21%
Anubis64
56% better than 61%
0.64 better than 7%
70.6 better than 4%
0.91 better than 10%
49% of 225 duels better than 33%
40% of 40 situations better than 54%
Inferno41
54% better than 49%
0.62 better than 2%
72.1 better than 6%
0.89 better than 5%
41% of 190 duels better than 2%
37% of 27 situations better than 45%
Ancient22
59% better than 72%
0.66 better than 10%
72.3 better than 8%
0.96 better than 21%
49% of 68 duels better than 29%
29% of 7 situations better than 25%
Cache12
58% -
0.57 -
62.8 -
0.87-
52% of 42 duels -
50% of 6 situations -
Nuke10
30% -
0.59 -
63.0 -
0.81-
46% of 26 duels -
50% of 4 situations -
Overpass4
100% -
0.72 -
71.9 -
1.22-
65% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hlupy_kokot plays

Across 346 matches hlupy_kokot averages K/R 0.60, ADR 67.7 and a rating of 0.87. Most room to improve: Rating at 0.87, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.2 kills per match with 49% headshots. The strongest map is Mirage with a 62% win rate in 113 matches. In 78 of 346 matches the rating was 1.10 or higher (23%), in 195 it was below 0.90. In 276 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: July 2026 at 0.94. hlupy_kokot loses the most ELO in match 4 of the day (−178 ELO, win rate 51%). Things go best on Mirage (+154 ELO, win rate 62%). Got weaker: K/R −0.04, Rating −0.08, Win rate −13 pp, ELO −131. Unchanged in recent months: ADR at 67.3, Headshots at 49%. Last 30 days: 118 matches, win rate 59%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.