hlc

Germany
On FACEIT since 2023 198 matches tracked 28 matches in 30 days
ELO ▼ 150
2,434
30-day peak: 2,584
Rank EU
#65,808
Germany #1,630 in Germany
Last updated:

How does hlc play?

Rating 0.93 K/R 0.66 ADR 71.3 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 198 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 30%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.2
Knife kills 4 in 198 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 6%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 21x 4K, 0 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +194
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 71.1, Win rate at 54%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −20 ELO
31 matches · 52% win rate
On Wednesdays ±0 ELO, win rate 27%

hlc loses the most ELO on Anubis: −20 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.84 · Anubis
  3. Most kills in a match: 30 · Ancient

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
55% better than 62%
0.64 better than 10%
70.9 better than 9%
0.90 better than 11%
49% of 301 duels better than 36%
31% of 51 situations better than 30%
Ancient36
53% right on the average
0.68 better than 18%
73.0 better than 11%
0.95 better than 21%
48% of 165 duels better than 29%
36% of 14 situations better than 44%
Anubis31
52% better than 47%
0.66 better than 14%
71.1 better than 5%
0.95 better than 21%
50% of 133 duels better than 41%
24% of 17 situations better than 16%
Dust 223
65% better than 89%
0.64 better than 8%
67.8 better than 2%
0.97 better than 26%
46% of 89 duels better than 23%
33% of 12 situations better than 38%
Nuke12
58% -
0.69 -
74.6 -
0.99-
45% of 47 duels -
75% of 8 situations -
Cache4
0% -
0.74 -
78.2 -
0.88-
57% of 23 duels -
0% of 1 situations -
Vertigo4
25% -
0.46 -
58.7 -
0.64-
41% of 27 duels -
0% of 1 situations -
Inferno3
33% -
0.77 -
79.3 -
1.13-
44% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hlc plays

Across 198 matches hlc averages K/R 0.66, ADR 71.3 and a rating of 0.93. Most room to improve: Damage per round (ADR) at 71.3, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 13.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 65% win rate in 23 matches. In 54 of 198 matches the rating was 1.10 or higher (27%), in 90 it was below 0.90. In 146 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: July 2026 at 0.95. hlc loses the most ELO on Anubis (−20 ELO, win rate 52%). Things go best on Ancient (+55 ELO, win rate 53%). Match no. 2 of the day goes best: 63% win rate, +33 ELO. Improved over the last three months: ELO +194. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 71.1, Win rate at 54%. Last 30 days: 28 matches, win rate 50%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.